TextureStyle
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Describes a StampStyle
,
where the associated stamp is used as a texture.
Inherited Constant Summary
From interface android.os.Parcelable
int |
CONTENTS_FILE_DESCRIPTOR |
|
int |
PARCELABLE_WRITE_RETURN_VALUE |
|
Inherited Method Summary
From class java.lang.Object
Object
|
clone()
|
boolean |
|
void |
finalize()
|
final Class<?>
|
getClass()
|
int |
hashCode()
|
final void |
notify()
|
final void |
notifyAll()
|
String
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toString()
|
final void |
wait(long arg0, int arg1)
|
final void |
wait(long arg0)
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final void |
wait()
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From interface android.os.Parcelable
abstract int |
describeContents()
|
abstract void |
writeToParcel( Parcel arg0,
int arg1)
|
Public Methods
Parameters
stamp |
the image to be repeated over a stroke. |
Returns
- the builder with the stamp input.
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Last updated 2024-10-31 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-10-31 UTC."],[[["\u003cp\u003e\u003ccode\u003eTextureStyle\u003c/code\u003e describes a style where a provided image is used as a repeating texture for map elements like strokes.\u003c/p\u003e\n"],["\u003cp\u003eIt inherits from \u003ccode\u003eStampStyle\u003c/code\u003e and uses a \u003ccode\u003eBitmapDescriptor\u003c/code\u003e to define the texture image.\u003c/p\u003e\n"],["\u003cp\u003eYou can create a \u003ccode\u003eTextureStyle\u003c/code\u003e using the \u003ccode\u003enewBuilder\u003c/code\u003e method and providing the desired texture image.\u003c/p\u003e\n"],["\u003cp\u003eThe texture image is repeated to fill the area of the map element being styled.\u003c/p\u003e\n"]]],["`TextureStyle` extends `StampStyle`, using a stamp as a texture. A `TextureStyle` builder is created using `newBuilder(BitmapDescriptor stamp)`, which sets the image to be repeated. The `getStamp()` method from `StampStyle` retrieves the texture. `TextureStyle` also contains standard methods for object comparison, string conversion and Parcelable interface. The builder is used to define a texture for the repeated image in a stroke.\n"],null,[]]