Constant indicating that the currently signed-in player and this player are
friends.
Constant Value:4
public static final intNO_RELATIONSHIP
Constant indicating that the currently signed-in player is not a friend of this
player, and there are no pending invitations between them.
Constant Value:0
public static final intUNKNOWN
Constant indicating that the currently signed-in player's friend status with this
player is unknown. This may happen if the user has not shared the friends list with the
game.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-09-10 UTC."],[],["`Player.PlayerFriendStatus` defines three constants representing the relationship between the signed-in player and another player. `FRIEND` (4) indicates they are friends. `NO_RELATIONSHIP` (0) signifies they are not friends and have no pending invitations. `UNKNOWN` (-1) means the friend status is undetermined, potentially because the user hasn't shared their friend list with the game. It is an annotation implementing the `Annotation` interface.\n"]]