RecallClient
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A client for the recall functionality.
Public Methods
public abstract Task<RecallAccess>
requestRecallAccess ()
Returns a RecallAccess
to use for server-to-server communication between the 3p game server and Play Games
Services server.
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Last updated 2024-10-31 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-10-31 UTC."],[[["`RecallClient` facilitates recall functionality, enabling communication between a third-party game server and the Play Games Services server."],["The primary method, `requestRecallAccess()`, provides a `RecallAccess` object for this server-to-server communication."]]],["The `RecallClient` interface provides access to recall functionality. Its core action is the `requestRecallAccess()` method, which returns a `RecallAccess` object. This `RecallAccess` is specifically designed for server-to-server communication. It facilitates interaction between a third-party (3p) game server and the Play Games Services server, allowing them to exchange information. The method is asynchronous and returns a Task encapsulating the `RecallAccess` result.\n"]]