[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-09-10 UTC."],[],["The `CurrentPlayerInfo` interface provides data about the signed-in user. It includes a method, `getFriendsListVisibilityStatus()`, to determine if the user has shared their friends list with the game. It also implements `Freezable` and `Parcelable`, which support data freezing/unfreezing (`freeze()`, `isDataValid()`) and data transfer (`describeContents()`, `writeToParcel()`). Additionally, it contains constant for the data transport, and the possible friend list visibility status are provided by `Player.FriendsListVisibilityStatus`.\n"]]