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Registers a callback that's fired when a map tile has been loaded.
Returns an ID which can be passed to unlisten() to unregister the callback.
Usage
Returns
Map.onTileLoaded(callback)
String
Argument
Type
Details
this: ui.map
ui.Map
The ui.Map instance.
callback
Function
Called with an array of per layer values. Each value is the fraction of tiles still pending: a value of 0 means there are no more tiles to load for the layer.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2023-10-06 UTC."],[[["The `onTileLoaded` function registers a callback that is triggered when a map tile is loaded."],["The function returns a unique ID which can be used with `unlisten()` to remove the registered callback."],["The callback function receives an array of values representing the loading progress of tiles for each layer on the map."]]],[]]