The geometry used as the left operand of the operation.
right
Geometry
The geometry used as the right operand of the operation.
distance
Float
The distance threshold. If a projection is specified, the distance is in units of that projected coordinate system, otherwise it is in meters.
maxError
ErrorMargin, default: null
The maximum amount of error tolerated when performing any necessary reprojection.
proj
Projection, default: null
The projection in which to perform the operation. If not specified, the operation will be performed in a spherical coordinate system, and linear distances will be in meters on the sphere.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2023-12-06 UTC."],[[["The `withinDistance()` method determines if two geometries are within a specified distance of each other."],["It returns `true` if the geometries are within the given distance, otherwise `false`."],["The distance can be specified in meters or in the units of a projected coordinate system."],["An optional `maxError` parameter controls the tolerance for reprojection errors."]]],["The `withinDistance` method checks if two geometries are within a specified distance. It takes a `right` geometry, a `distance` threshold, an optional `maxError` for reprojection tolerance, and an optional `proj` for the projection. The method returns `true` if the `left` geometry (using the BBox as example) is within the specified distance of the `right` geometry, and `false` otherwise. The distance unit defaults to meters or to the specified projection units. Example code demonstrates how to use it in JavaScript and Python.\n"]]