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Returns true if and only if the geometries intersect.
Usage
Returns
BBox.intersects(right, maxError, proj)
Boolean
Argument
Type
Details
this: left
Geometry
The geometry used as the left operand of the operation.
right
Geometry
The geometry used as the right operand of the operation.
maxError
ErrorMargin, default: null
The maximum amount of error tolerated when performing any necessary reprojection.
proj
Projection, default: null
The projection in which to perform the operation. If not specified, the operation will be performed in a spherical coordinate system, and linear distances will be in meters on the sphere.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2023-12-06 UTC."],[[["Determines if two geometries intersect, returning true if they overlap or share any boundary points."],["Takes a second geometry, an optional error margin for reprojection, and an optional projection as input."],["Returns a boolean value indicating whether the geometries intersect."],["Can be used with BBox objects for efficient intersection checks."]]],[]]