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Returns the intersection of the two geometries.
Usage
Returns
Point.intersection(right, maxError, proj)
Geometry
Argument
Type
Details
this: left
Geometry
The geometry used as the left operand of the operation.
right
Geometry
The geometry used as the right operand of the operation.
maxError
ErrorMargin, default: null
The maximum amount of error tolerated when performing any necessary reprojection.
proj
Projection, default: null
The projection in which to perform the operation. If not specified, the operation will be performed in a spherical coordinate system, and linear distances will be in meters on the sphere.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2023-10-06 UTC."],[[["Returns a Geometry representing the shared area between two geometries."],["Takes a Geometry as the right operand and optional `maxError` and `proj` parameters."],["Can be applied to Point objects to find the intersection with other geometries like bounding boxes."],["The operation is performed in a spherical coordinate system by default, using meters as the unit for linear distances."]]],["The `intersection` method computes the intersection of two geometries. It takes a `right` geometry as input, alongside optional `maxError` and `proj` parameters. `maxError` defines the tolerated error during reprojection, and `proj` specifies the projection for the operation. The method returns a new Geometry representing the intersection. The example code shows how to use the intersection method with `Point` and `BBox` geometries, visualizing the input geometries and the resulting intersection on a map.\n"]]