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ee.PixelType
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Returns a PixelType of the given precision with the given limits per element, and an optional dimensionality.
Usage Returns ee.PixelType(precision, minValue , maxValue , dimensions )
PixelType
Argument Type Details precision
Object The pixel precision, one of 'int', 'float', or 'double'. minValue
Number, default: null The minimum value of pixels of this type. If precision is 'float' or 'double', this can be null, signifying negative infinity. maxValue
Number, default: null The maximum value of pixels of this type. If precision is 'float' or 'double', this can be null, signifying positive infinity. dimensions
Integer, default: 0 The number of dimensions in which pixels of this type can vary; 0 is a scalar, 1 is a vector, 2 is a matrix, etc.
Examples
Code Editor (JavaScript)
print ( ee . PixelType ( 'int' , 0 , 1 )); // int ∈ [0, 1]
print ( ee . PixelType ( 'int' , - 20 , - 10 )); // int ∈ [-20, -10]
print ( ee . PixelType ( 'float' )); // float
print ( ee . PixelType ( 'double' )); // double
print ( ee . PixelType ( 'double' , null )); // double
print ( ee . PixelType ( 'double' , null , null )); // double
print ( ee . PixelType ( 'double' , null , null , 0 )); // double
print ( ee . PixelType ( 'double' , null , null , 1 )); // double, 1 dimensions
print ( ee . PixelType ( 'double' , null , null , 2 )); // double, 2 dimensions
print ( ee . PixelType ( 'double' , null , null , 3 )); // double, 3 dimensions
print ( ee . PixelType ( 'double' , null , null , 10 )); // double, 10 dimensions
print ( ee . PixelType ( 'double' , null , null , 1e8 )); // double, 100000000 dimensions
print ( ee . PixelType ( 'double' , 1 , 2 , 0 )); // double ∈ [1, 2]
print ( ee . PixelType ( 'double' , 1 , 3 , 2 )); // double ∈ [1, 3], 2 dimensions
print ( ee . PixelType ( 'double' , - 4 , - 3 , 0 )); // double ∈ [-4, -3]
print ( ee . PixelType ( 'double' , null , 2.3 , 0 )); // double
print ( ee . PixelType ( 'double' , 3.4 , null , 0 )); // double
Python setup
See the
Python Environment page for information on the Python API and using
geemap
for interactive development.
import ee
import geemap.core as geemap
Colab (Python)
print ( ee . PixelType ( 'int' , 0 , 1 ) . getInfo ()) # int ∈ [0, 1]
print ( ee . PixelType ( 'int' , - 20 , - 10 ) . getInfo ()) # int ∈ [-20, -10]
print ( ee . PixelType ( 'float' ) . getInfo ()) # float
print ( ee . PixelType ( 'double' ) . getInfo ()) # double
print ( ee . PixelType ( 'double' , None ) . getInfo ()) # double
print ( ee . PixelType ( 'double' , None , None ) . getInfo ()) # double
print ( ee . PixelType ( 'double' , None , None , 0 ) . getInfo ()) # double
print ( ee . PixelType ( 'double' , None , None , 1 ) . getInfo ()) # double, 1 dimensions
print ( ee . PixelType ( 'double' , None , None , 2 ) . getInfo ()) # double, 2 dimensions
print ( ee . PixelType ( 'double' , None , None , 3 ) . getInfo ()) # double, 3 dimensions
print ( ee . PixelType ( 'double' , None , None , 10 ) . getInfo ()) # double, 10 dimensions
# double, 100000000 dimensions
print ( ee . PixelType ( 'double' , None , None , 1e8 ) . getInfo ())
print ( ee . PixelType ( 'double' , 1 , 2 , 0 ) . getInfo ()) # double ∈ [1, 2]
# double ∈ [1, 3], 2 dimensions
print ( ee . PixelType ( 'double' , 1 , 3 , 2 ) . getInfo ())
print ( ee . PixelType ( 'double' , - 4 , - 3 , 0 ) . getInfo ()) # double ∈ [-4, -3]
print ( ee . PixelType ( 'double' , None , 2.3 , 0 ) . getInfo ()) # double
print ( ee . PixelType ( 'double' , 3.4 , None , 0 ) . getInfo ()) # double
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Last updated 2023-10-06 UTC.
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[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2023-10-06 UTC."],[[["`ee.PixelType()` defines the data type and range of values for pixels in an image."],["You can specify the precision ('int', 'float', 'double'), minimum and maximum values, and the number of dimensions for the pixel type."],["If minimum or maximum values are not specified for 'float' or 'double' precision, they default to negative and positive infinity, respectively."],["The `dimensions` argument allows you to create scalar, vector, matrix, or higher-dimensional pixel types."]]],[]]