[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2023-10-06 UTC."],[[["The `geodesic()` method, available for Point geometries in Earth Engine, determines whether edges are rendered as straight lines or curved to follow the Earth's curvature."],["It returns a boolean value: `true` for curved (geodesic) edges and `false` for straight edges in projections."],["Usage involves calling the method on a Point object (`point.geodesic()`), which inherently defaults to `false` unless otherwise specified."],["Provided examples showcase the implementation of this method in both JavaScript and Python environments within the Earth Engine Code Editor and Google Colab."]]],["The `geodesic()` method, applicable to a `Point` geometry, determines if edges in a projection are straight or curved. It returns a boolean value. When `false`, edges are straight; when `true`, they curve, following the shortest path on Earth's surface. The examples define a `Point` object, apply the `geodesic()` method, and display the `Point` geometry on a map. The `geodesic` result is also output. The code is illustrated in both JavaScript and Python.\n"]]