AI-generated Key Takeaways
-
The
Buttonenum represents predetermined, localized dialog buttons returned byalertorPromptResponse.getSelectedButton()to indicate which button a user clicked. -
These button values cannot be set directly; use
ButtonSetto add buttons to an alert or prompt. -
To call an enum, you use its parent class, name, and property, such as
Base.Button.CLOSE.
An enum representing predetermined, localized dialog buttons returned by an alert or Prompt to indicate
which button in a dialog the user clicked. These values cannot be set; to add buttons to an
alert or prompt, use Button instead.
To call an enum, you call its parent class, name, and property. For example,
Base.Button.CLOSE.
// Display a dialog box with a message and "Yes" and "No" buttons. const ui = DocumentApp.getUi(); const response = ui.alert( 'Are you sure you want to continue?', ui.ButtonSet.YES_NO, ); // Process the user's response. if (response === ui.Button.YES) { Logger.log('The user clicked "Yes."'); } else { Logger.log('The user clicked "No" or the dialog\'s close button.'); }
Properties
| Property | Type | Description |
|---|---|---|
CLOSE | Enum | The standard close button displayed in every dialog's title bar. This button is not explicitly added to a dialog, and it cannot be removed. |
OK | Enum | An "OK" button, indicating that an operation should proceed. |
CANCEL | Enum | A "Cancel" button, indicating that an operation should not proceed. |
YES | Enum | A "Yes" button, indicating a positive response to a question. |
NO | Enum | A "No" button, indicating a negative response to a question. |