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public static interface
GoogleMap.OnMapLoadedCallback
Callback interface for when the map has finished rendering. This occurs after all tiles
required to render the map have been fetched, and all labeling is complete. This event will not
fire if the map never loads due to connectivity issues, or if the map is continuously changing
and never completes loading due to the user constantly interacting with the map.
When the camera is following my location because of GoogleMap.followMyLocation(int), this
callback will still be fired when the map has finished renerdering despite camera animating due
to following user's location.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-12-21 UTC."],[[["`GoogleMap.OnMapLoadedCallback` is an interface used to get a callback when a map has completely rendered on screen."],["The `onMapLoaded()` method is invoked when the map is fully rendered and ready to be used, but will only be called once."],["This callback is triggered when all tiles and labels are loaded and the map is stable, even if the camera is actively following user location."]]],[]]