[[["เข้าใจง่าย","easyToUnderstand","thumb-up"],["แก้ปัญหาของฉันได้","solvedMyProblem","thumb-up"],["อื่นๆ","otherUp","thumb-up"]],[["ไม่มีข้อมูลที่ฉันต้องการ","missingTheInformationINeed","thumb-down"],["ซับซ้อนเกินไป/มีหลายขั้นตอนมากเกินไป","tooComplicatedTooManySteps","thumb-down"],["ล้าสมัย","outOfDate","thumb-down"],["ปัญหาเกี่ยวกับการแปล","translationIssue","thumb-down"],["ตัวอย่าง/ปัญหาเกี่ยวกับโค้ด","samplesCodeIssue","thumb-down"],["อื่นๆ","otherDown","thumb-down"]],["อัปเดตล่าสุด 2025-07-25 UTC"],[[["\u003cp\u003e\u003ccode\u003eRemotePlayerChangedEvent\u003c/code\u003e signals changes in the remote player's state, providing details about the specific field that was modified.\u003c/p\u003e\n"],["\u003cp\u003eThis event includes the event type, the name of the changed field (\u003ccode\u003efield\u003c/code\u003e), and the new value of that field (\u003ccode\u003evalue\u003c/code\u003e).\u003c/p\u003e\n"],["\u003cp\u003eDevelopers can use this event to track and respond to real-time changes in the remote player, such as playback status or volume adjustments.\u003c/p\u003e\n"]]],["The `RemotePlayerChangedEvent` class handles events when remote player fields change. It's instantiated with `type` (event type), `field` (name of the changed field), and `value` (the new field value). The class properties, `field` and `value`, store the name of the modified field and its corresponding updated value, respectively. The `type` parameter is required when constructing the class.\n"],null,[]]