[[["이해하기 쉬움","easyToUnderstand","thumb-up"],["문제가 해결됨","solvedMyProblem","thumb-up"],["기타","otherUp","thumb-up"]],[["필요한 정보가 없음","missingTheInformationINeed","thumb-down"],["너무 복잡함/단계 수가 너무 많음","tooComplicatedTooManySteps","thumb-down"],["오래됨","outOfDate","thumb-down"],["번역 문제","translationIssue","thumb-down"],["샘플/코드 문제","samplesCodeIssue","thumb-down"],["기타","otherDown","thumb-down"]],["최종 업데이트: 2025-07-25(UTC)"],[[["\u003cp\u003eThe \u003ccode\u003ePlayerDataChangedEvent\u003c/code\u003e class provides information about changes to player data, including the type of change, field affected, and new value.\u003c/p\u003e\n"],["\u003cp\u003eIt is constructed with the event type, field name, and new field value.\u003c/p\u003e\n"],["\u003cp\u003eThe event includes properties for accessing the changed field name (\u003ccode\u003efield\u003c/code\u003e), event type (\u003ccode\u003etype\u003c/code\u003e), and new field value (\u003ccode\u003evalue\u003c/code\u003e).\u003c/p\u003e\n"]]],["The `PlayerDataChangedEvent` class signals changes in player data, providing details about the modification. This event is initiated using the `PlayerDataChangedEvent` constructor, which takes the event type, the modified field's name, and the new value as parameters. The class properties describe the `field` that was altered, the `type` of the event, and the new `value` assigned to the field. All of those attributes are then accessible through the corresponding properties.\n"],null,[]]