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Dernière mise à jour le 2023/12/02 (UTC).
[[["Facile à comprendre","easyToUnderstand","thumb-up"],["J'ai pu résoudre mon problème","solvedMyProblem","thumb-up"],["Autre","otherUp","thumb-up"]],[["Il n'y a pas l'information dont j'ai besoin","missingTheInformationINeed","thumb-down"],["Trop compliqué/Trop d'étapes","tooComplicatedTooManySteps","thumb-down"],["Obsolète","outOfDate","thumb-down"],["Problème de traduction","translationIssue","thumb-down"],["Mauvais exemple/Erreur de code","samplesCodeIssue","thumb-down"],["Autre","otherDown","thumb-down"]],["Dernière mise à jour le 2023/12/02 (UTC)."],[[["The `PlayerDataChangedEvent` class provides information about changes to player data, including the type of change, field affected, and new value."],["It is constructed with the event type, field name, and new field value."],["The event includes properties for accessing the changed field name (`field`), event type (`type`), and new field value (`value`)."]]],["The `PlayerDataChangedEvent` class signals changes in player data, providing details about the modification. This event is initiated using the `PlayerDataChangedEvent` constructor, which takes the event type, the modified field's name, and the new value as parameters. The class properties describe the `field` that was altered, the `type` of the event, and the new `value` assigned to the field. All of those attributes are then accessible through the corresponding properties.\n"]]