[[["이해하기 쉬움","easyToUnderstand","thumb-up"],["문제가 해결됨","solvedMyProblem","thumb-up"],["기타","otherUp","thumb-up"]],[["필요한 정보가 없음","missingTheInformationINeed","thumb-down"],["너무 복잡함/단계 수가 너무 많음","tooComplicatedTooManySteps","thumb-down"],["오래됨","outOfDate","thumb-down"],["번역 문제","translationIssue","thumb-down"],["샘플/코드 문제","samplesCodeIssue","thumb-down"],["기타","otherDown","thumb-down"]],["최종 업데이트: 2025-07-25(UTC)"],[[["\u003cp\u003e\u003ccode\u003eLoadByEntityRequestData\u003c/code\u003e is used for sending 'LoadByEntity' requests to the Cast framework.\u003c/p\u003e\n"],["\u003cp\u003eIt includes properties like \u003ccode\u003eentity\u003c/code\u003e for content information, \u003ccode\u003eloadOptions\u003c/code\u003e for playback settings, and \u003ccode\u003eshuffle\u003c/code\u003e to randomize playback order.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eentity\u003c/code\u003e property usually contains a JSON object with details about the media to be loaded.\u003c/p\u003e\n"]]],["The `LoadByEntityRequestData` class handles data for `LoadByEntity` requests. It includes properties for content entity information (`entity`), represented as a stringified JSON object. It supports additional load configurations through `loadOptions`. The request can also include a `shuffle` property, a boolean that determines if the items should be played in a shuffled order. The class is created by calling its `LoadByEntityRequestData` constructor.\n"],null,[]]