Newsletter - February 2019

Google Developers
February, 2019

Google I/O ‘19

Google I/O ‘19 is coming back to Shoreline Amphitheatre in Mountain View, CA, on May 7-9. Apply to purchase a ticket from now until February 27th.

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Android / Google Play

  • Don’t forget! Starting August 1, 2019, all new apps and app updates that include native code are required to provide 64-bit versions, in addition to 32-bit versions, when publishing to Google Play. We want to help you get ready and know you need time to plan. Read on for more details to make the transition as easy as possible.
  • Learn  how Evino used Google Play Instant as a way to introduce new users to their easy-to-use app, while streamlining their checkout process, without impacting any major functionality.
  • Discover how OneSoft used Google Play Instant to boost their install rate by 15% for their game Galaxy Attack.
  • Grow your app business internationally through localization services available through the Google Play Console.
  • Flutter Create is a contest that challenges you to build something interesting, inspiring, and/or beautiful with Flutter using 5KB or less of Dart code. Whether you're an expert or a beginner with Flutter, let’s see what you can create. There is over $10,000 in prizes for winners! Go to to enter until April 7th.
  • Make sure to catch what Flutter has been up to at Mobile World Congress .
  • Get started creating Actions. Check out this one-hour codelab to create effective, high-quality conversational experiences to enhance your brand.

Firebase / Google Cloud Platform (GCP)

  • Cloud Firestore has graduated out of beta and is ready for you to use! Learn more about building truly serverless apps with new data storage locations, lower prices, and improved usage tracking.
  • The Academy for App Success offers new ways to learn about Google Play Console features and the latest best practices to improve your app quality and business performance. Read more here .



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