[[["Facile da capire","easyToUnderstand","thumb-up"],["Il problema è stato risolto","solvedMyProblem","thumb-up"],["Altra","otherUp","thumb-up"]],[["Mancano le informazioni di cui ho bisogno","missingTheInformationINeed","thumb-down"],["Troppo complicato/troppi passaggi","tooComplicatedTooManySteps","thumb-down"],["Obsoleti","outOfDate","thumb-down"],["Problema di traduzione","translationIssue","thumb-down"],["Problema relativo a esempi/codice","samplesCodeIssue","thumb-down"],["Altra","otherDown","thumb-down"]],["Ultimo aggiornamento 2025-07-25 UTC."],[[["\u003cp\u003e\u003ccode\u003eStandbyChangedEvent\u003c/code\u003e is dispatched when a TV's standby state changes (entering or leaving standby).\u003c/p\u003e\n"],["\u003cp\u003eApps should always check the \u003ccode\u003eisStandby\u003c/code\u003e property to determine the TV's current standby status.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003ecast.framework.CastReceiverContext#getStandbyState\u003c/code\u003e can be used to check if the TV's standby status is unknown.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eStandbyChangedEvent\u003c/code\u003e constructor takes an \u003ccode\u003eisStandby\u003c/code\u003e parameter indicating the TV's standby state.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eStandbyChangedEvent\u003c/code\u003e inherits from \u003ccode\u003ecast.framework.system.Event\u003c/code\u003e and includes an \u003ccode\u003eisStandby\u003c/code\u003e property reflecting the TV's standby status.\u003c/p\u003e\n"]]],["The `StandbyChangedEvent` is dispatched by `CastReceiverContext` when a TV enters or exits standby mode. Applications should check the `isStandby` property to determine the TV's state. The `isStandby` property is `true` if the TV is in standby and `false` otherwise. The actual standby state can also be checked by calling `getStandbyState`. The `StandbyChangedEvent` also has a `type` property. This class inherits from `cast.framework.system.Event`.\n"],null,[]]