[[["이해하기 쉬움","easyToUnderstand","thumb-up"],["문제가 해결됨","solvedMyProblem","thumb-up"],["기타","otherUp","thumb-up"]],[["필요한 정보가 없음","missingTheInformationINeed","thumb-down"],["너무 복잡함/단계 수가 너무 많음","tooComplicatedTooManySteps","thumb-down"],["오래됨","outOfDate","thumb-down"],["번역 문제","translationIssue","thumb-down"],["샘플/코드 문제","samplesCodeIssue","thumb-down"],["기타","otherDown","thumb-down"]],["최종 업데이트: 2023-12-13(UTC)"],[[["`StandbyChangedEvent` is dispatched when a TV's standby state changes (entering or leaving standby)."],["Apps should always check the `isStandby` property to determine the TV's current standby status."],["`cast.framework.CastReceiverContext#getStandbyState` can be used to check if the TV's standby status is unknown."],["The `StandbyChangedEvent` constructor takes an `isStandby` parameter indicating the TV's standby state."],["`StandbyChangedEvent` inherits from `cast.framework.system.Event` and includes an `isStandby` property reflecting the TV's standby status."]]],["The `StandbyChangedEvent` is dispatched by `CastReceiverContext` when a TV enters or exits standby mode. Applications should check the `isStandby` property to determine the TV's state. The `isStandby` property is `true` if the TV is in standby and `false` otherwise. The actual standby state can also be checked by calling `getStandbyState`. The `StandbyChangedEvent` also has a `type` property. This class inherits from `cast.framework.system.Event`.\n"]]