[[["Łatwo zrozumieć","easyToUnderstand","thumb-up"],["Rozwiązało to mój problem","solvedMyProblem","thumb-up"],["Inne","otherUp","thumb-up"]],[["Brak potrzebnych mi informacji","missingTheInformationINeed","thumb-down"],["Zbyt skomplikowane / zbyt wiele czynności do wykonania","tooComplicatedTooManySteps","thumb-down"],["Nieaktualne treści","outOfDate","thumb-down"],["Problem z tłumaczeniem","translationIssue","thumb-down"],["Problem z przykładami/kodem","samplesCodeIssue","thumb-down"],["Inne","otherDown","thumb-down"]],["Ostatnia aktualizacja: 2025-07-25 UTC."],[[["\u003cp\u003e\u003ccode\u003eStandbyChangedEvent\u003c/code\u003e is dispatched when a TV's standby state changes (entering or leaving standby).\u003c/p\u003e\n"],["\u003cp\u003eApps should always check the \u003ccode\u003eisStandby\u003c/code\u003e property to determine the TV's current standby status.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003ecast.framework.CastReceiverContext#getStandbyState\u003c/code\u003e can be used to check if the TV's standby status is unknown.\u003c/p\u003e\n"],["\u003cp\u003eThe \u003ccode\u003eStandbyChangedEvent\u003c/code\u003e constructor takes an \u003ccode\u003eisStandby\u003c/code\u003e parameter indicating the TV's standby state.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eStandbyChangedEvent\u003c/code\u003e inherits from \u003ccode\u003ecast.framework.system.Event\u003c/code\u003e and includes an \u003ccode\u003eisStandby\u003c/code\u003e property reflecting the TV's standby status.\u003c/p\u003e\n"]]],["The `StandbyChangedEvent` is dispatched by `CastReceiverContext` when a TV enters or exits standby mode. Applications should check the `isStandby` property to determine the TV's state. The `isStandby` property is `true` if the TV is in standby and `false` otherwise. The actual standby state can also be checked by calling `getStandbyState`. The `StandbyChangedEvent` also has a `type` property. This class inherits from `cast.framework.system.Event`.\n"],null,[]]