클래스: BufferingEvent
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최종 업데이트: 2025-07-25(UTC)
[[["이해하기 쉬움","easyToUnderstand","thumb-up"],["문제가 해결됨","solvedMyProblem","thumb-up"],["기타","otherUp","thumb-up"]],[["필요한 정보가 없음","missingTheInformationINeed","thumb-down"],["너무 복잡함/단계 수가 너무 많음","tooComplicatedTooManySteps","thumb-down"],["오래됨","outOfDate","thumb-down"],["번역 문제","translationIssue","thumb-down"],["샘플/코드 문제","samplesCodeIssue","thumb-down"],["기타","otherDown","thumb-down"]],["최종 업데이트: 2025-07-25(UTC)"],[[["\u003cp\u003e\u003ccode\u003ecast.framework.events.BufferingEvent\u003c/code\u003e provides data for the \u003ccode\u003ecast.framework.events.EventType.BUFFERING\u003c/code\u003e event, indicating changes in the player's buffering state.\u003c/p\u003e\n"],["\u003cp\u003eIt includes the \u003ccode\u003eisBuffering\u003c/code\u003e property, a boolean value that signifies whether the player is entering (true) or exiting (false) a buffering state.\u003c/p\u003e\n"],["\u003cp\u003eDevelopers can use this event to display UI indicators or handle buffering logic within their web receiver application.\u003c/p\u003e\n"]]],[],null,["# Class: BufferingEvent\n\ncast.[framework](/cast/docs/reference/web_receiver/cast.framework).[events](/cast/docs/reference/web_receiver/cast.framework.events).BufferingEvent\n===================================================================================================================================================\n\nclass static\n\nEvent data for the `cast.framework.events.EventType.BUFFERING` event.\n\nConstructor\n-----------\n\n### BufferingEvent\n\nnew\nBufferingEvent(isBuffering)\n\n| #### Parameter ||\n|-------------|---------|\n| isBuffering | boolean |\n\nProperty\n--------\n\n### isBuffering\n\nconstant\n\nboolean\n\nTrue if the player is entering a buffering state."]]