Earth Engine client libraries for Python and JavaScript translate complex geospatial analyses to Earth Engine requests. Code that you write for a client library may contain a mixture of references to client-side objects and variables that represent server-side objects.
It is important to distinguish Earth Engine objects from other Python or JavaScript objects
or primitives that might be in your code. You can manipulate objects on the server by
manipulating client-side "proxy" objects in your script. You can recognize a proxy
object as anything starting with ee
. These Earth Engine proxy objects don't
contain any actual data and are just handles for objects on the server. To start, consider
a client-side string object (which is NOT a proxy object):
Code Editor (JavaScript)
var clientString = 'I am a String'; print(typeof clientString); // string
import ee import geemap.core as geemap
Colab (Python)
client_string = 'I am a String' print(type(client_string)) # str
Observe from the output that the client (the web browser or notebook) has interpreted this
code and run it, determining that the variable
is type string
. Now suppose you want Earth Engine to be able to do
something with this string. To do that, you need to wrap up the string in a nice container
and send it to Google. That container is the proxy object. Here's an example:
Code Editor (JavaScript)
var serverString = ee.String('I am not a String!'); print(typeof serverString); // object print('Is this an EE object?', serverString instanceof ee.ComputedObject); // true
import ee import geemap.core as geemap
Colab (Python)
server_string = ee.String('I am not a String!') print(type(server_string)) # ee.ee_string.String print( 'Is this an EE object?', isinstance(server_string, ee.ee_string.String) ) # True
Observe from the output that the ee.String
is an object
,
NOT a string
. More specifically, it's an ee.computedObject
, which
means it's a proxy object for something on the server. Think of ee.Thing
as
the way to put a thing in a container for sending to Google. Your client doesn't know
what's in the container, but you can find out what's in it by printing it:
Code Editor (JavaScript)
print(serverString); // I am not a String
import ee import geemap.core as geemap
Colab (Python)
print(server_string.getInfo()) # I am not a String
To see what the container itself looks like, print the string representation of the object:
Code Editor (JavaScript)
print(serverString.toString()); // ee.String("I am not a String!")
import ee import geemap.core as geemap
Colab (Python)
print(server_string) # ee.String({"constantValue": "I am not a String!"})
If, for some reason, you need to use Python or JavaScript
running in the client to manipulate whatever is in the container, then use
getInfo()
to get the contents of the container and assign it to a variable:
Code Editor (JavaScript)
var someString = serverString.getInfo(); var strings = someString + ' Am I?'; print(strings); // I am not a String! Am I?
import ee import geemap.core as geemap
Colab (Python)
some_string = server_string.getInfo() strings = some_string + ' Am I?' print(strings) # I am not a String! Am I?
Looping
Because the client doesn't know what's in server-side ee.Thing
objects,
client-side operations such as conditionals and for-loops does not work with them. For
that reason, and to avoid synchronous calls to getInfo()
, use server
functions to the extent possible. For example, consider the following two ways of
creating a list:
Not recommended — client-side for-loop
Code Editor (JavaScript)
var clientList = []; for(var i = 0; i < 8; i++) { clientList.push(i + 1); } print(clientList);
import ee import geemap.core as geemap
Colab (Python)
client_list = [] for i in range(8): client_list.append(i + 1) print(client_list)
Recommended — server-side mapping
Code Editor (JavaScript)
var serverList = ee.List.sequence(0, 7); serverList = serverList.map(function(n) { return ee.Number(n).add(1); }); print(serverList);
import ee import geemap.core as geemap
Colab (Python)
server_list = ee.List.sequence(0, 7) server_list = server_list.map(lambda n: ee.Number(n).add(1)) print(server_list.getInfo())
The server-side mapping example is a little silly because you could make the same list
simply with ee.List.sequence(1, 8)
, but it illustrates some important
concepts. The first concept is map()
which simply applies the same function
to everything in the list. Because this function is executed on the server, client-side
functions such as getInfo()
and print()
won't work in a mapped
function. For that reason, the i + 1
code has to be replaced with the equivalent
server-side code: ee.Number(n).add(1)
. Importantly, n
is an object
that only exists on the server. Because the function doesn't know the type of its argument,
it needs to be cast to an ee.Number
.
It's also worth noting that occasionally client-side functionality is convenient. For example, the previous for loop could be used to build a list and wrap it with a server-side object:
Code Editor (JavaScript)
var toServerList = ee.List(clientList);
import ee import geemap.core as geemap
Colab (Python)
to_server_list = ee.List(client_list)
Realize that client-side processing is done in your notebook or browser, the host machine's CPU, so it can be less efficient than using Earth Engine to do the work on the server. Also, to avoid potentially surprising results, it is good practice to avoid mixing client and server functionality in your scripts. The Conditionals section provides an example of possibly unintended consequences.
Conditionals
Server-side objects don't necessarily work with client-side functions and vice versa. For example, consider the case of a server-side Boolean variable:
Code Editor (JavaScript)
var myList = ee.List([1, 2, 3]); var serverBoolean = myList.contains(5); print(serverBoolean); // false
import ee import geemap.core as geemap
Colab (Python)
my_list = ee.List([1, 2, 3]) server_boolean = my_list.contains(5) print(server_boolean.getInfo()) # False
As shown in the following example, the variable does not behave in a client-side conditional because it is a server-side object. To correctly check a server-side boolean, use a server-side function:
Not recommended — client-side conditional
Code Editor (JavaScript)
var clientConditional; if (serverBoolean) { clientConditional = true; } else { clientConditional = false; } print('Should be false:', clientConditional); // True!
import ee import geemap.core as geemap
Colab (Python)
if server_boolean: client_conditional = True else: client_conditional = False print('Should be False:', client_conditional) # True!
Recommended — server-side conditional
Code Editor (JavaScript)
var serverConditional = ee.Algorithms.If(serverBoolean, 'True!', 'False!'); print('Should be false:', serverConditional); // False!
import ee import geemap.core as geemap
Colab (Python)
server_conditional = ee.Algorithms.If(server_boolean, 'True!', 'False!') print('Should be False:', server_conditional.getInfo()) # False!
Client and Server Functions
The previous sections describe several reasons why it is inefficient or illogical to
mix client and server objects and functions. Which objects and functions are client-side
and which are server-side? In general, anything initialized as ee.Thing
is a server object and any method on that object, ee.Thing.method()
, is a
server function. Objects and functions that appear in the
Python or
JavaScript
reference are client-side. As noted previously, you can use client-side
functionality to create an object, then wrap it by supplying the client-side object to an
Earth Engine constructor, for example ee.String()
.