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GMSVisibleRegion
struct{}
GMSVisibleRegion contains the four points defining the polygon that is visible in a map’s
camera.
This polygon can be a trapezoid instead of a rectangle, because a camera can have tilt. If the
camera is directly over the center of the camera, the shape is rectangular, but if the camera is
tilted, the shape will appear to be a trapezoid whose smallest side is closest to the point of
view.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-11-15 UTC."],[[["`GMSVisibleRegion` defines the geographical area visible within a map's camera view, represented by a polygon with four corners."],["This polygon can be a trapezoid or a rectangle depending on the camera's tilt, with a trapezoid shape occurring when the camera is tilted."],["The `GMSVisibleRegion` struct includes properties for the coordinates of the four corners: `nearLeft`, `nearRight`, `farLeft`, and `farRight`."],["These corner coordinates represent the bottom left, bottom right, far left, and far right corners of the visible camera view respectively."]]],[]]