Vulkan Rendering is supported with ARCore on Unity's AR Foundation. Follow this guide to enable the Vulkan Graphics API in your Unity project.
Install the correct version of Unity packages
The following package versions are required to use the Vulkan Graphics API for rendering. In Window > Package Manager, ensure that the following packages and their corresponding versions are installed:
- AR Foundation 6.1.0-pre.2 or later
- Google ARCore XR Plugin 6.1.0-pre.2 or later
Configure your project
To enable the Vulkan Graphics API in your Unity Project, follow these steps:
- In Edit > Project Settings > Other > Rendering > Graphics API, add the Vulkan API option.
- Vulkan Rendering requires Android API Level 29 or higher. In Unity, go to Edit > Project Settings > Other > Identification >, set the Minimum API to API level 29 or higher.
- To use the Vulkan Graphics API with the Universal Render Pipeline, locate
your active Universal Renderer asset. In your Project assets, use the search
filter
t:UniversalRenderPipelineAsset
. In its Inspector, add anARCommandBufferSupportRendererFeature
to the list of Renderer Features.