Android NDK 即時刊登位置開發人員指南

瞭解如何在您的應用程式中使用 Instant Placement API

必要條件

請務必先瞭解基本 AR 概念,以及如何設定 ARCore 工作階段,然後再繼續操作。

使用即時刊登位置設定新工作階段

在新 ARCore 工作階段中,啟用即時放置模式。

// Create a session config.
ArConfig* ar_config = NULL;
ArConfig_create(ar_session, &ar_config);

// Enable Instant Placement mode.
ArConfig_setInstantPlacementMode(ar_session, ar_config,
                                 AR_INSTANT_PLACEMENT_MODE_LOCAL_Y_UP);
CHECK(ArSession_configure(ar_session, ar_config) == AR_SUCCESS);

// Release config resources.
ArConfig_destroy(ar_config);

放置物件

在新的 ARCore 工作階段中,使用 ArFrame_hitTestInstantPlacement 執行即時刊登位置命中測試。然後使用命中結果 ARTrackable 中的 ArInstantPlacementPoint 姿勢建立新的 ArAnchor

ArFrame* ar_frame = NULL;
if (ArSession_update(ar_session, ar_frame) != AR_SUCCESS) {
  // Get the latest frame.
  LOGE("ArSession_update error");
  return;
}

// Place an object on tap.
// Use the estimated distance from the user's device to the closest
// available surface, based on expected user interaction and behavior.
float approximate_distance_meters = 2.0f;

ArHitResultList* hit_result_list = NULL;
ArHitResultList_create(ar_session, &hit_result_list);
CHECK(hit_result_list);

// Returns a single result if the hit test was successful.
ArFrame_hitTestInstantPlacement(ar_session, ar_frame, x, y,
                                approximate_distance_meters, hit_result_list);

int32_t hit_result_list_size = 0;
ArHitResultList_getSize(ar_session, hit_result_list, &hit_result_list_size);
if (hit_result_list_size > 0) {
  ArHitResult* ar_hit_result = NULL;
  ArHitResult_create(ar_session, &ar_hit_result);
  CHECK(ar_hit_result);
  ArHitResultList_getItem(ar_session, hit_result_list, 0, ar_hit_result);
  if (ar_hit_result == NULL) {
    LOGE("ArHitResultList_getItem error");
    return;
  }

  ArTrackable* ar_trackable = NULL;
  ArHitResult_acquireTrackable(ar_session, ar_hit_result, &ar_trackable);
  if (ar_trackable == NULL) {
    LOGE("ArHitResultList_acquireTrackable error");
    return;
  }
  ArTrackableType ar_trackable_type = AR_TRACKABLE_NOT_VALID;
  ArTrackable_getType(ar_session, ar_trackable, &ar_trackable_type);

  if (ar_trackable_type == AR_TRACKABLE_INSTANT_PLACEMENT_POINT) {
    ArInstantPlacementPoint* point = (ArInstantPlacementPoint*)ar_trackable;

    // Gets the pose of the Instant Placement point.
    ArPose* ar_pose = NULL;
    ArPose_create(ar_session, NULL, &ar_pose);
    CHECK(ar_pose);
    ArInstantPlacementPoint_getPose(ar_session, point, ar_pose);

    // Attaches an anchor to the Instant Placement point.
    ArAnchor* anchor = NULL;
    ArStatus status = ArTrackable_acquireNewAnchor(ar_session, ar_trackable,
                                                   ar_pose, &anchor);
    ArPose_destroy(ar_pose);
    // Render content at the anchor.
    // ...
  }

  ArTrackable_release(ar_trackable);
}

即時刊登位置支援透過近似距離進行螢幕空間追蹤功能,一旦即時放置點錨定在真實世界中,就會自動切換至完整追蹤功能。使用 ArInstantPlacementPoint_getPose() 擷取目前的姿勢。使用 ArInstantPlacementPoint_getTrackingMethod() 取得目前的追蹤方法。

雖然 ARCore 可以針對任何方向的表面執行即時刊登位置命中測試,但命中結果一律會根據重力方向傳回 +Y 軸的姿勢。在水平途徑上,命中測試能夠更快傳回準確位置。

監控即時刊登位置點追蹤方法

如果 ARCore 針對 ArFrame_hitTestInstantPlacement 傳回的 ArInstantPlacementPoint 有準確的 3D 姿勢,會以追蹤方法 AR_INSTANT_PLACEMENT_POINT_TRACKING_METHOD_FULL_TRACKING 開頭。否則,會從追蹤方法 AR_INSTANT_PLACEMENT_POINT_TRACKING_METHOD_SCREENSPACE_WITH_APPROXIMATE_DISTANCE 開始,並在 ARCore 有準確的 3D 姿勢後轉換為 AR_INSTANT_PLACEMENT_POINT_TRACKING_METHOD_FULL_TRACKING。一旦追蹤方法變成 AR_INSTANT_PLACEMENT_POINT_TRACKING_METHOD_FULL_TRACKING,不會還原為 AR_INSTANT_PLACEMENT_POINT_TRACKING_METHOD_SCREENSPACE_WITH_APPROXIMATE_DISTANCE

順暢轉換追蹤方法

當追蹤方法在下一個影格中的 AR_INSTANT_PLACEMENT_POINT_TRACKING_METHOD_SCREENSPACE_WITH_APPROXIMATE_DISTANCE 變更為 AR_INSTANT_PLACEMENT_POINT_TRACKING_METHOD_FULL_TRACKING 時,姿勢會根據所設的約略距離,前往新位置的準確距離。這項即時變更會改變錨定至 ArInstant PlacementPoint 的所有物件的明顯縮放比例。也就是說,物件看起來比在上一個影格中突然大或更小。

請按照下列步驟操作,避免因明顯物件比例變更而造成視覺跳轉:

  1. 追蹤每個影格的 ArInstantPlacementPoint 姿勢和追蹤方法。
  2. 等待追蹤方法變更為 AR_INSTANT_PLACEMENT_POINT_TRACKING_METHOD_FULL_TRACKING
  3. 使用前一個影格的姿勢和目前影格中的姿勢,判斷物件在兩個影格中的距離。
  4. 計算因距離攝影機距離變化造成的明顯變化。
  5. 調整物件縮放比例,因應感知到的縮放比例,避免物件看起來不會因為尺寸改變而改變。
  6. 視需要在多個影格將物件比例流暢地調整回原始值。
class WrappedInstantPlacement {
  ArInstantPlacementPoint* point;
  ArInstantPlacementPointTrackingMethod previous_tracking_method;
  float previous_distance_to_camera;
  float scale_factor = 1.0f;

 public:
  WrappedInstantPlacement(ArInstantPlacementPoint* point,
                          TrackingMethod previous_tracking_method,
                          float previous_distance_to_camera) {
    this.point = point;
    this.previous_tracking_method = previous_tracking_method;
    this.previous_distance_to_camera = previous_distance_to_camera;
  }
};

std::vector<WrappedInstantPlacement> wrapped_points_;

建立即時刊登位置點後,請修改 OnTouched() 來納入該點。

if (ar_trackable_type == AR_TRACKABLE_INSTANT_PLACEMENT_POINT) {
  ArInstantPlacementPoint* point = (ArInstantPlacementPoint*)ar_trackable;
  ArInstantPlacementPointTrackingMethod tracking_method;
  ArInstantPlacementPoint_getTrackingMethod(ar_session, point,
                                            &tracking_method);
  ArCamera* ar_camera = nullptr;
  ArFrame_acquireCamera(ar_session, ar_frame, &ar_camera);
  CHECK(ar_camera);
  wrapped_points_.push_back(WrappedInstantPlacement(
      point, tracking_method, Distance(point, ar_camera)));
}

當即時刊登位置點的追蹤方法從 AR_INSTANT_PLACEMENT_POINT_TRACKING_METHOD_SCREENSPACE_WITH_APPROXIMATE_DISTANCE 轉換為 AR_INSTANT_PLACEMENT_POINT_TRACKING_METHOD_FULL_TRACKING 時,請使用儲存的距離來抵消明顯的比例變化。

void OnUpdate() {
  for (auto& wrapped_point : wrapped_points_) {
    ArInstantPlacementPoint* point = wrapped_point.point;

    ArTrackingState tracking_state = AR_TRACKING_STATE_STOPPED;
    ArTrackable_getTrackingState(ar_session, (ArTrackable)point,
                                 &tracking_state);

    if (tracking_state == AR_TRACKING_STATE_STOPPED) {
      wrapped_points_.remove(wrapped_point);
      continue;
    }
    if (tracking_state == AR_TRACKING_STATE_PAUSED) {
      continue;
    }

    ArInstantPlacementPointTrackingMethod tracking_method;
    ArInstantPlacementPoint_getTrackingMethod(ar_session, point,
                                              &tracking_method);
    ArCamera* ar_camera = nullptr;
    ArFrame_acquireCamera(ar_session, ar_frame, &ar_camera);
    CHECK(ar_camera);
    const float distance_to_camera = Distance(point, ar_camera);
    if (tracking_method ==
        AR_INSTANT_PLACEMENT_POINT_TRACKING_METHOD_SCREENSPACE_WITH_APPROXIMATE_DISTANCE) {
      // Continue to use the estimated depth and pose. Record the distance to
      // the camera for use in the next frame if the transition to full
      // tracking happens.
      wrapped_point.previous_distance_to_camera = distance_to_camera;
    } else if (
        tracking_method ==
            AR_INSTANT_PLACEMENT_POINT_TRACKING_METHOD_FULL_TRACKING &&
        wrapped_point.previous_tracking_method ==
            AR_INSTANT_PLACEMENT_POINT_TRACKING_METHOD_SCREENSPACE_WITH_APPROXIMATE_DISTANCE) {
      // Change from the estimated pose to the accurate pose. Adjust the
      // object scale to counteract the apparent change due to pose jump.
      wrapped_point.scale_factor =
          distance_to_camera / wrapped_point.previous_distance_to_camera;
      // Apply the scale factor to the model.
      // ...
      previous_tracking_method =
          AR_INSTANT_PLACEMENT_POINT_TRACKING_METHOD_FULL_TRACKING;
    }
  }
}

效能注意事項

啟用「立即顯示位置」功能後,ARCore 會耗用額外的 CPU 週期。如果您考慮到效能,建議您在使用者成功放置物件後停用即時刊登位置,且所有即時刊登位置點的追蹤方法也已變更為 AR_INSTANT_PLACEMENT_POINT_TRACKING_METHOD_FULL_TRACKING

停用即時刊登位置功能時,請使用 ArFrame_hitTest,而非 ArFrame_hitTestInstantPlacement

ArConfig* ar_config = NULL;
ArConfig_create(ar_session, &ar_config);
// Disable Instant Placement.
ArConfig_setInstantPlacementMode(ar_session, ar_config,
                                 AR_INSTANT_PLACEMENT_MODE_DISABLED);
CHECK(ArSession_configure(ar_session, ar_config) == AR_SUCCESS);
ArConfig_destroy(ar_config);