[[["이해하기 쉬움","easyToUnderstand","thumb-up"],["문제가 해결됨","solvedMyProblem","thumb-up"],["기타","otherUp","thumb-up"]],[["필요한 정보가 없음","missingTheInformationINeed","thumb-down"],["너무 복잡함/단계 수가 너무 많음","tooComplicatedTooManySteps","thumb-down"],["오래됨","outOfDate","thumb-down"],["번역 문제","translationIssue","thumb-down"],["샘플/코드 문제","samplesCodeIssue","thumb-down"],["기타","otherDown","thumb-down"]],["최종 업데이트: 2024-09-13(UTC)"],[[["Augmented Faces uses custom textures and 3D models (FBX files) created by artists to overlay onto detected faces."],["The SDK provides a canonical face mesh (FBX and PSD files) to guide asset creation and ensure compatibility with ARCore."],["Artists use the FBX file to create 3D models, ensuring correct topology and rigging for facial regions."],["The PSD file aids in creating 2D textures, providing layers to align artwork with user facial features during runtime."],["When exporting FBX files, specific settings and hierarchy must be followed for seamless integration with ARCore's face tracking."]]],["Artists create custom 3D models and 2D textures in FBX and PSD formats for overlaying on detected face meshes. The SDK provides `canonical_face_mesh.fbx` and `.psd` files for guidance. The FBX file defines face mesh topology and facial regions; `.psd` guides texture alignment with features, using layers for masks, lines, UVs, and background. When exporting custom FBX files, ensure custom meshes are skinned to specified bones and follow the outlined hierarchy, excluding the reference `facemesh`.\n"]]