[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2024-06-26 UTC."],[],["`RenderableDefinition.Submesh` represents a submesh within a renderable definition, which can have multiple submeshes. Key actions include using a `builder` to create submeshes, and getting or setting properties like `material`, `name`, and `triangleIndices`. Methods provided are `getMaterial()`, `getName()`, `getTriangleIndices()`, `setMaterial()`, `setName()`, and `setTriangleIndices()`. Also, there is a builder factory for the class. The user can retrieve or modify the submesh's properties through these methods.\n"]]