GMSCollisionBehaviorRequired (padrão): sempre mostrar o marcador, independentemente do conflito. Esse é o comportamento padrão. Não tem impacto na exibição de outros marcadores ou rótulos de mapa de base.
GMSCollisionBehaviorOptionalAndHidesLowerPriority: só mostrar o marcador se ele não se sobrepuser a outros elementos. Em caso de conflito, o marcador com o maior zIndex vai aparecer. Se eles tiverem o mesmo
zIndex, aquele com a posição vertical mais abaixo na tela será mostrado.
GMSCollisionBehaviorRequiredAndHidesOptional: sempre mostrar o marcador, independentemente do conflito, e ocultar todos os GMSCollisionBehaviorOptionalAndHidesLowerPriority. Só mostrar o marcador se ele não se sobrepuser a outros elementos. Não
GMSCollisionBehaviorRequired. Em caso de conflito, o marcador com o maior zIndex vai aparecer. As regras de colisão para marcadores com o mesmo zIndex são indefinidas.
Swift
// Defines a marker to always display and hide any marker or label overlay with this marker in the base mapmarker.collisionBehavior=.requiredAndHidesOptional
Objective-C
// Defines a marker to always display and hide any marker or label overlay with this marker in the base mapmarker.collisionBehavior=GMSCollisionBehaviorRequiredAndHidesOptional
[[["Fácil de entender","easyToUnderstand","thumb-up"],["Meu problema foi resolvido","solvedMyProblem","thumb-up"],["Outro","otherUp","thumb-up"]],[["Não contém as informações de que eu preciso","missingTheInformationINeed","thumb-down"],["Muito complicado / etapas demais","tooComplicatedTooManySteps","thumb-down"],["Desatualizado","outOfDate","thumb-down"],["Problema na tradução","translationIssue","thumb-down"],["Problema com as amostras / o código","samplesCodeIssue","thumb-down"],["Outro","otherDown","thumb-down"]],["Última atualização 2025-09-10 UTC."],[[["\u003cp\u003eCollision behavior dictates how markers are displayed when they overlap on the map.\u003c/p\u003e\n"],["\u003cp\u003eYou can configure a marker's collision behavior using the \u003ccode\u003eGMSAdvancedMarker.collisionBehavior\u003c/code\u003e property with three options: \u003ccode\u003eGMSCollisionBehaviorRequired\u003c/code\u003e, \u003ccode\u003eGMSCollisionBehaviorOptionalAndHidesLowerPriority\u003c/code\u003e, and \u003ccode\u003eGMSCollisionBehaviorRequiredAndHidesOptional\u003c/code\u003e.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eGMSCollisionBehaviorRequired\u003c/code\u003e is the default, always displaying the marker regardless of overlap.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eGMSCollisionBehaviorOptionalAndHidesLowerPriority\u003c/code\u003e displays the marker only if it doesn't overlap with others, prioritizing higher \u003ccode\u003ezIndex\u003c/code\u003e and lower screen position in case of conflicts.\u003c/p\u003e\n"],["\u003cp\u003e\u003ccode\u003eGMSCollisionBehaviorRequiredAndHidesOptional\u003c/code\u003e always displays the marker and hides any with \u003ccode\u003eGMSCollisionBehaviorOptionalAndHidesLowerPriority\u003c/code\u003e behavior.\u003c/p\u003e\n"]]],["Collision behavior dictates marker display during overlaps. Options include: `Required` (always visible, default); `OptionalAndHidesLowerPriority` (visible only if no overlap, higher `zIndex` prevails); and `RequiredAndHidesOptional` (always visible, hides `OptionalAndHidesLowerPriority`). `zIndex` determines priority in overlapping markers, with lower vertical screen position breaking ties in specific cases. Setting `collisionBehavior` in code allows customization of display logic. It's recommended to use the same behavior for all advanced markers.\n"],null,[]]