ARCore features such as the Geospatial API and Cloud Anchors use the ARCore API hosted on Google Cloud. When using these features, your application uses credentials to access the ARCore API service.
This quickstart describes how to set up your application so that it can communicate with the ARCore API service hosted on Google Cloud.
Create a new Google Cloud project or use an existing project
If you have an existing project, select it.
If you don't have an existing Google Cloud project, create one.
Enable the ARCore API
To use the ARCore API, you must enable it in your project.
Set up an authorization method
A Unity application can communicate with the ARCore API using two different authorization methods: Keyless authorization, which is the recommended method, and API Key authorization:
On Android, Keyless authorization uses a combination of the application's package name and the fingerprint of the signing key to authorize your application.
On iOS, Keyless authorization uses a token signed to control access to the API. This method requires a server owned by you to sign tokens and control access to the API.
An API key is a string that identifies a Google Cloud project. API keys are generally not considered secure as they are typically accessible to clients. Consider using Keyless authorization to communicate with the ARCore API.
Keyless
To authorize your app using Keyless authentication, create OAuth 2.0 client IDs.
Determine signing key fingerprints
A OAuth 2.0 client ID uses your app's signing key fingerprint to identify your app.
How to obtain your debug signing fingerprint
When running or debugging your project, the Android SDK tools automatically sign your app with a generated debug certificate.
Use the following command to get the debug certificate fingerprint.keytool -list -v -alias androiddebugkey -keystore ~/.android/debug.keystore
keytool -list -v -alias androiddebugkey -keystore %USERPROFILE%\.android\debug.keystore
The keytool
utility prompts you to enter a password for the keystore. The
default password for the debug keystore is android
. The keytool
utility then
prints the fingerprint to the terminal. For example:
Certificate fingerprint: SHA1: <strong>DA:39:A3:EE:5E:6B:4B:0D:32:55:BF:EF:95:60:18:90:AF:D8:07:09
How to obtain a signing fingerprint from a keystore
If you have a keystore file, use the keytool
utility to determine the fingerprint.
keytool -list -v -alias your-key-name -keystore path-to-production-keystore
The keytool
utility then prints the fingerprint to the terminal. For example:
Certificate fingerprint: SHA1: DA:39:A3:EE:5E:6B:4B:0D:32:55:BF:EF:95:60:18:90:AF:D8:07:09
How to obtain your app's signing key from Play App Signing
When using Play App Signing, Google manages your app's signing key and uses it to sign your APKs. This key should be used for the signing fingerprint.
- In the App Signing page in Google Play Console, scroll to App signing key certificate.
- Use the SHA-1 certificate fingerprint.
Create OAuth 2.0 client IDs
For each applicable signing key from the previous steps, create an OAuth 2.0 client ID in your Google Cloud project's credentials.
In Google Cloud, open the Credentials page.
Click Create credentials, then select OAuth client ID from the menu.
Fill in the required fields as follows:
- Application type: choose Android.
- Package name: use the package name as declared in your AndroidManifest.xml.
- SHA-1 certificate fingerprint: use a fingerprint obtained in previous steps.
Press Create.
Include required libraries
- Include
com.google.android.gms:play-services-auth:16+
in your app's dependencies. If you are using code minification, add it to your app's
build.gradle
file:buildTypes { release { ... proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro' } }
Add the following to your app's
proguard-rules.pro
file:-keep class com.google.android.gms.common.** { *; } -keep class com.google.android.gms.location.** { *; } -keep class com.google.android.gms.auth.** { *; } -keep class com.google.android.gms.tasks.** { *; }
Your app is now configured to use Keyless authentication.
Keyless
ARCore supports the authorization of API calls in iOS using a (JSON Web token). The token must be signed by a Google Service account.
In order to generate tokens for iOS, you must have an endpoint on your server that satisfies the following requirements:
Your own authorization mechanism must protect the endpoint.
The endpoint must generate a new token every time, such that:
- Each user gets a unique token.
- Tokens don't immediately expire.
Create a service account and signing key
Follow these steps to create a Google service account and signing key:
- In Google Cloud, open the Credentials page.
Credentials - Click Create Credentials > Service account.
- Under Service account details, type a name for the new account, then click Create.
- On the Service account permissions page, go to the Select a role drop-down. Select Service Accounts > Service Account Token Creator, then click Continue.
- On the Grant users access to this service account page, click Done.
- On the Credentials page, find the Service Accounts section and click the name of the account you just created.
- On the Service account details page, scroll down to the Keys section and select Add Key > Create new key.
Select JSON as the key type and click Create.
This downloads a JSON file containing the private key to your machine. Store the downloaded JSON key file in a secure location.
Create tokens on your server
To create new tokens (JWTs) on your server, use the standard JWT libraries and the JSON file that you securely downloaded from your new service account.
Create tokens on your development machine
To generate JWTs on your development machine, use the following
oauth2l
command:
oauth2l fetch --cache "" --jwt --json $KEYFILE --audience "https://arcore.googleapis.com/"
Specifying an empty cache location using the --cache
flag is necessary to
ensure that a different token is produced each time. Be sure to trim the
resulting string. Extra spaces or newline characters will cause the API to
reject the token.
Sign the token
You must use the RS256
algorithm and the following claims to sign the JWT:
iss
— The service account email address.sub
— The service account email address.iat
— The Unix epoch time when the token was generated, in seconds.exp
—iat
+3600
(1 hour). The Unix epoch time when the token expires, in seconds.aud
— The audience. It must be set tohttps://arcore.googleapis.com/
.
Non-standard claims are not required in the JWT payload, though you may find the
uid
claim useful for identifying the corresponding user.
If you use a different approach to generate your JWTs, such as using a Google API in a Google-managed environment, make sure to sign your JWTs with the claims in this section. Above all, make sure that the audience is correct.
Pass the token in the ARCore session
- Ensure that the iOS Authentication Strategy is set to AuthenticationToken. In Unity, go to Edit > Project Settings > XR Plug-in Management > ARCore Extensions. In the iOS Authentication Strategy drop-down menu, select the Authentication Token option.
When you obtain a token, pass it into your ARCore session using
ARAnchorManager.SetAuthToken()
:// Designate the token to authorize ARCore API calls // on the iOS platform. This should be called each time the application's token is refreshed. ARAnchorManager.SetAuthToken(authToken);
Your app is now configured to use Keyless authentication.
Note the following when you pass a token into the session:
If you have used an API key to create the session, ARCore will ignore the token and log an error.
If you no longer need the API key, delete it in the Google Developers Console and remove it from your app.
ARCore ignores tokens that contain spaces or special characters.
Tokens typically expire after one hour. If there is a possibility that your token may expire while in use, obtain a new token and pass it to the API.
API Key
- In Google Cloud, open the Credentials page.
Credentials - Click Create credentials, then select API key from the menu.
The API key created dialog displays the string for your newly created key. In Unity, go to Edit > Project Settings > XR Plug-in Management > ARCore Extensions. For each target platform (Android, iOS), in its Authentication Strategy drop-down menu, select the API Key option. Then, insert your API key in the API key fields.
- Review documentation on API key restrictions to secure your API key.
Your app is now configured to use API keys.
What's next
With authorization configured, check out the following ARCore features that use it: