إنّ محتوى هذه الصفحة مرخّص بموجب ترخيص Creative Commons Attribution 4.0 ما لم يُنصّ على خلاف ذلك، ونماذج الرموز مرخّصة بموجب ترخيص Apache 2.0. للاطّلاع على التفاصيل، يُرجى مراجعة سياسات موقع Google Developers. إنّ Java هي علامة تجارية مسجَّلة لشركة Oracle و/أو شركائها التابعين.
تاريخ التعديل الأخير: 2022-09-26 (حسب التوقيت العالمي المتفَّق عليه)
[[["يسهُل فهم المحتوى.","easyToUnderstand","thumb-up"],["ساعَدني المحتوى في حلّ مشكلتي.","solvedMyProblem","thumb-up"],["غير ذلك","otherUp","thumb-up"]],[["لا يحتوي على المعلومات التي أحتاج إليها.","missingTheInformationINeed","thumb-down"],["الخطوات معقدة للغاية / كثيرة جدًا.","tooComplicatedTooManySteps","thumb-down"],["المحتوى قديم.","outOfDate","thumb-down"],["ثمة مشكلة في الترجمة.","translationIssue","thumb-down"],["مشكلة في العيّنات / التعليمات البرمجية","samplesCodeIssue","thumb-down"],["غير ذلك","otherDown","thumb-down"]],["تاريخ التعديل الأخير: 2022-09-26 (حسب التوقيت العالمي المتفَّق عليه)"],[[["This page provides links to the API reference documentation for various Sceneform packages, including core functionalities, animation, assets, collision detection, math utilities, rendering, resources, utilities, and user interface elements."],["Developers can utilize these packages to build AR experiences by integrating 3D models, animations, and interactive elements into their applications."],["Each package contains detailed information about classes, methods, and interfaces for developing augmented reality applications using Sceneform."]]],["The content outlines various packages within the Google AR Sceneform library. These packages address core functionalities including scene management, animation control, asset handling, and collision detection. Additional capabilities include mathematical operations, rendering of 3D objects, and resource management. The library also provides utility functions and user experience (UX) components for building augmented reality applications. The information presented is a summary of the different packages.\n"]]