Called repeatedly while a marker is being dragged. The marker's location can be accessed via
getPosition().
Parameters
marker
The marker being dragged.
public
abstract
void
onMarkerDragEnd(Marker marker)
Called when a marker has finished being dragged. The marker's location can be accessed via
getPosition().
Parameters
marker
The marker that was dragged.
public
abstract
void
onMarkerDragStart(Marker marker)
Called when a marker starts being dragged. The marker's location can be accessed via getPosition(); this position may be different to the position prior to the start of
the drag because the marker is popped up above the touch point.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-06-16 UTC."],[[["`GoogleMap.OnMarkerDragListener` is a callback interface used to handle marker drag events on Google Maps in Android."],["It provides three methods: `onMarkerDragStart`, `onMarkerDrag`, and `onMarkerDragEnd`, which are triggered when a marker drag starts, continues, and ends, respectively."],["All listener methods are executed on the Android UI thread, ensuring they can interact with UI elements directly."],["The `Marker` object provided to the listener methods allows access to the marker's current position during the drag process."]]],["`GoogleMap.OnMarkerDragListener` is a callback interface for marker drag events on Android. It contains three key methods: `onMarkerDragStart`, triggered when a marker drag begins; `onMarkerDrag`, called continuously during the drag; and `onMarkerDragEnd`, invoked when the drag finishes. Each method receives the dragged `Marker` object, and its position can be obtained with `getPosition()`. All events are executed on the UI thread.\n"]]