Optimize for Smart Displays

Smart displays are devices with touch functionality to allow Web Receiver applications to support touch-enabled controls. The Web Receiver SDK provides a default UI experience with additional customization of the player controls.

This guide explains how to optimize your Web Receiver application when launched on smart displays and how to customize the player controls.

Accessing UI controls

The UI Controls object can be accessed with the following code:

const controls = cast.framework.ui.Controls.getInstance();

If you are not using a cast-media-player element, you need to set touchScreenOptimizedApp property to true in UiConfig under CastReceiverOptions.

context.start({
  uiConfig: {
    touchScreenOptimizedApp: true
  }
});

Default video UI

Default control buttons are assigned to each slot based on MetadataType and MediaStatus.supportedMediaCommands.

MetadataType.Movie, MetadataType.Generic

A. --playback-logo-image

B. MovieMediaMetadata.subtitle or GenericMediaMetadata.subtitle.

C. MovieMediaMetadata.title or GenericMediaMetadata.title.

D. MediaStatus.currentTime

E. MediaInformation.duration

F. ControlsSlot.SLOT_SECONDARY_1

G. ControlsSlot.SLOT_PRIMARY_1

H. Play / Pause

I. ControlsSlot.SLOT_PRIMARY_2

J. ControlsSlot.SLOT_SECONDARY_2

When the value of supportedMediaCommands equals to ALL_BASIC_MEDIA, default control layout will display as below:

When the value of supportedMediaCommands equals to ALL_BASIC_MEDIA | QUEUE_PREV | QUEUE_NEXT, default control layout will display as below:

When the value of supportedMediaCommands equals to PAUSE | QUEUE_PREV | QUEUE_NEXT, default control layout will display as below:

When text tracks are available, closed caption button would be always shown at SLOT_SECONDARY_1.

To dynamically change the value of supportedMediaCommands after starting a receiver context, you can call PlayerManager.setSupportedMediaCommands to override the value. Also, you can add new command by using addSupportedMediaCommands or remove existing command by using removeSupportedMediaCommands.

Default audio UI

MetadataType.MUSIC_TRACK

A. --playback-logo-image

B. MusicTrackMediaMetadata.albumName

C. MusicTrackMediaMetadata.title

D. MusicTrackMediaMetadata.albumArtist, MusicTrackMediaMetadata.artist, or MusicTrackMediaMetadata.composer

E. MusicTrackMediaMetadata.images[0]

F. MediaStatus.currentTime

G. MediaInformation.duration

H. ControlsSlot.SLOT_SECONDARY_1

I. ControlsSlot.SLOT_PRIMARY_1

J. Play / Pause

K. ControlsSlot.SLOT_PRIMARY_2

L. ControlsSlot.SLOT_SECONDARY_2

When the value of supportedMediaCommands equals to ALL_BASIC_MEDIA, default control layout will display as below:

When the value of supportedMediaCommands equals to ALL_BASIC_MEDIA | QUEUE_PREV | QUEUE_NEXT, default control layout will display as below:

To dynamically change the value of supportedMediaCommands after starting a Web Receiver context, you can call PlayerManager.setSupportedMediaCommands to override the value. Also, you can add new commands by using addSupportedMediaCommands or remove existing commands by using removeSupportedMediaCommands.

Customize UI control button layout

Using a custom layout if you want to change buttons in UI controls.

const controls = cast.framework.ui.Controls.getInstance();
controls.clearDefaultSlotAssignments();

Then, you can assign control buttons to 4 slots by calling assignButton.

controls.assignButton(
  cast.framework.ui.ControlsSlot.SLOT_SECONDARY_1,
  cast.framework.ui.ControlsButton.LIKE
)

controls.assignButton(
  cast.framework.ui.ControlsSlot.SLOT_SECONDARY_2,
  cast.framework.ui.ControlsButton.DISLIKE
)

And, the custom layout will display as below:

When the assigned button is not supported in MediaStatus.supportedMediaCommands, the button is greyed out. For example, if the supportedMediaCommands equals ALL_BASIC_MEDIA | QUEUE_NEXT | LIKE | DISLIKE, then the QUEUE_PREV button is disabled.

To dynamically change the value of supportedMediaCommands after starting a Web Receiver context, you can call PlayerManager.setSupportedMediaCommands to override the value. Also, you can add new commands by using addSupportedMediaCommands or remove existing commands by using removeSupportedMediaCommands.

Secondary Image

Secondary Image provides Cast developers the flexibility to add an informational image to the UI for audio and video applications, to display local channel logos or media format, for example. This new functionality is provided with very little overhead while maintaining a consistent UI across different Cast display platforms: Chromecast, smart displays, and Chromecast with Google TV.