This guide shows you how to use the Google Mobile Ads SDK to load and display ads from AppLovin using mediation, covering both bidding and waterfall integrations. It covers how to add AppLovin to an ad unit's mediation configuration, and how to integrate the AppLovin SDK and adapter into a Unity app.
Supported integrations and ad formats
The AdMob mediation adapter for AppLovin has the following capabilities:
Integration | |
---|---|
Bidding | |
Waterfall | |
Formats | |
Banner | 1 |
Interstitial | |
Rewarded |
Banner ads (excluding MREC banners) are supported only in mediation. Bidding does not support any type of banner ads.
Requirements
- Unity 5.6 or higher
- Latest Google Mobile Ads SDK
- [For bidding]: Google Mobile Ads mediation plugin for AppLovin 4.2.0 or higher (latest version recommended)
- To deploy on Android
- Android API level 19 or higher
- To deploy on iOS
- iOS deployment target of 11.0 or higher
- A working Unity project configured with Google Mobile Ads SDK. See Get Started for details.
- Complete the mediation Get started guide
Step 1: Set up configurations in AppLovin UI
Sign up or log in to your AppLovin account.
To set up your AdMob ad unit, you'll need your AppLovin SDK Key and Report Key. To find them, go to the AppLovin Dashboard and click on the Account tab. In the dropdown list under Account, select Keys to see both values.
[Waterfall only] Select app for mediation
On the AppLovin dashboard, select Applications under the Monetization section to get to your registered apps. Select the app you'd like to use with mediation from the list of available apps.
[Waterfall only] Create Zone
On the AppLovin dashboard, select Zones under the Monetization section to get to your registered Zone IDs. If you have already created the required Zones for your app, skip ahead to Step 2. To create a new Zone ID, click Create Zone.
Choose your platform to create a Zone.
Android
Enter the name of Zone ID, select Android as the Platform, and choose the desired Ad Type.
Configure Pricing for the Zone by selecting either Flat CPM or Optimized by AppLovin. CPMs can be configured on a per-country basis for the Flat CPM option. Then, click Save.
iOS
Enter the name of Zone ID , select iOS as the Platform, and desired Ad Type.
Configure Pricing for the Zone by selecting either Flat CPM or Optimized by AppLovin. CPMs can be configured on a per-country basis for the Flat CPM option. Then, click Save.
Once the Zone is created, the Zone ID can be found under the Zone ID column.
Android
iOS
Turn on test mode
AppLovin recommends that test ads be used during development if you cannot get live ads.
To enable test ads, go to the Manage Apps page by clicking on your app's name in the AppLovin dashboard and navigate to the Test Mode section. Toggle the Test Mode switch to ON.
Test Mode may take up to 30 minutes to take effect. It automatically resets to OFF after two hours.
Step 2: Set up AppLovin demand in AdMob UI
Configure mediation settings for your ad unit
You need to add AppLovin to the mediation configuration for your AdMob ad units. First, sign in to your AdMob account.
If you're deploying your Unity app to both Android and iOS, you need two AdMob ad units, one for each platform.
Android
Navigate to the Mediation tab. If you have an existing mediation group you'd like to modify, click the name of that mediation group to edit it, and skip ahead to Add AppLovin as an ad source.
To create a new mediation group, select Create Mediation Group.
Enter your ad format and platform, then click Continue.
Give your mediation group a name, and select locations to target. Next, set the mediation group status to Enabled. Then click Add Ad Units.
Associate this mediation group with one or more of your existing AdMob ad units. Then click Done.
You should now see the ad units card populated with the ad units you selected:
Add AppLovin as an ad source
Bidding
Under the Bidding card in the Ad Sources section, select Add Ad Source. Then select AppLovin.
Click How to sign a partnership agreement and set up a bidding partnership with AppLovin.
Click Acknowledge & agree, then click Continue.
If you already have a mapping for AppLovin, you can simply select it. Otherwise, click Add mapping.
Next, enter the SDK Key obtained in the previous section. Then click Done.
Waterfall
Under the Waterfall card in the Ad Sources section, select Add Ad Source. Then select AppLovin.
Select AppLovin and enable the Optimize switch. Enter the Report Key obtained in the previous section to set up ad source optimization for AppLovin. Then enter an eCPM value for AppLovin and click Continue.
If you already have a mapping for AppLovin, you can simply select it. Otherwise, click Add mapping.
Next, enter the SDK Key, Application ID and Zone ID obtained in the previous section. Then click Done.
iOS
Navigate to the Mediation tab. If you have an existing mediation group you'd like to modify, click the name of that mediation group to edit it, and skip ahead to Add AppLovin as an ad source.
To create a new mediation group, select Create Mediation Group.
Enter your ad format and platform, then click Continue.
Give your mediation group a name, and select locations to target. Next, set the mediation group status to Enabled. Then click Add Ad Units.
Associate this mediation group with one or more of your existing AdMob ad units. Then click Done.
You should now see the ad units card populated with the ad units you selected:
Add AppLovin as an ad source
Bidding
Under the Bidding card in the Ad Sources section, select Add Ad Source. Then select AppLovin.
Click How to sign a partnership agreement and set up a bidding partnership with AppLovin.
Click Acknowledge & agree, then click Continue.
If you already have a mapping for AppLovin, you can simply select it. Otherwise, click Add mapping.
Next, enter the SDK Key obtained in the previous section. Then click Done.
Waterfall
Under the Waterfall card in the Ad Sources section, select Add Ad Source. Then select AppLovin.
Select AppLovin and enable the Optimize switch. Enter the Report Key obtained in the previous section to set up ad source optimization for AppLovin. Then enter an eCPM value for AppLovin and click Continue.
If you already have a mapping for AppLovin, you can simply select it. Otherwise, click Add mapping.
Next, enter the SDK Key, Bundle ID and Zone ID obtained in the previous section. Then click Done.
Add AppLovin Corp. to GDPR and US state regulations ad partners list
Follow the steps in GDPR settings and US state regulations settings to add AppLovin Corp. to the GDPR and US state regulations ad partners list in the AdMob UI.
Step 3: Import the AppLovin SDK and adapter
Download the latest version of Google Mobile Ads mediation plugin for AppLovin
from the download link in the
Changelog and extract the
GoogleMobileAdsAppLovinMediation.unitypackage
from the zip file.
In your Unity project editor, select Assets > Import Package > Custom
Package and find the GoogleMobileAdsAppLovinMediation.unitypackage
file you
downloaded. Make sure that all the files are selected and click Import.
Then, select Assets > Play Services Resolver > Android Resolver > Force
Resolve. The Unity Play Services Resolver library will perform dependency
resolution from scratch and copy the declared dependencies into the
Assets/Plugins/Android
directory of your Unity app.
Step 4: Implement privacy settings on AppLovin SDK
EU consent and GDPR
Under the Google EU User Consent Policy, you must ensure that certain disclosures are given to, and consents obtained from, users in the European Economic Area (EEA) regarding the use of device identifiers and personal data. This policy reflects the requirements of the EU ePrivacy Directive and the General Data Protection Regulation (GDPR). When seeking consent, you must identify each ad network in your mediation chain that may collect, receive, or use personal data and provide information about each network's use. Google currently is unable to pass the user's consent choice to such networks automatically.
The Google Mobile Ads mediation plugin for AppLovin version 3.0.1 includes the
AppLovin.SetHasUserConsent()
and AppLovin.SetIsAgeRestrictedUser()
methods.
The following sample code shows how to pass consent information to the AppLovin
SDK. These options must be set before you initialize the Google Mobile Ads
SDK
to ensure they get forwarded properly to the AppLovin SDK.
using GoogleMobileAds.Api.Mediation.AppLovin;
// ...
AppLovin.SetHasUserConsent(true);
Additionally, if the user is known to be in an age-restricted category, you can
also set the below flag to true
.
AppLovin.SetIsAgeRestrictedUser(true);
See AppLovin's Privacy documentation for more information.
US states privacy laws
U.S. states privacy laws require giving users the right to opt out of the "sale" of their "personal information" (as the law defines those terms), with the opt-out offered via a prominent "Do Not Sell My Personal Information" link on the "selling" party's homepage. The U.S. states privacy laws compliance guide offers the ability to enable restricted data processing for Google ad serving, but Google is unable to apply this setting to each ad network in your mediation chain. Therefore, you must identify each ad network in your mediation chain that may participate in the sale of personal information and follow guidance from each of those networks to ensure compliance.
The Google Mobile Ads mediation plugin for AppLovin version 6.3.1 includes the
AppLovin.SetDoNotSell()
method. The following sample code shows how to pass
consent information to the AppLovin SDK. These options must be set before you
initialize the Google Mobile Ads
SDK
to ensure they get forwarded properly to the AppLovin SDK.
using GoogleMobileAds.Api.Mediation.AppLovin;
// ...
AppLovin.SetDoNotSell(true);
See AppLovin's Privacy documentation for more information.
Step 5: Add required code
Android
No additional code is required for AppLovin integration.
iOS
SKAdNetwork integration
Follow AppLovin's documentation to add the SKAdNetwork identifiers to your project's Info.plist` file.
Step 6: Test your implementation
Enable test ads
Make sure you register your test device for AdMob and enable test mode in AppLovin UI.
Verify test ads
To verify that you are receiving test ads from AppLovin, enable single ad source testing in ad inspector using the AppLovin (Bidding) and AppLovin (Waterfall) ad source(s).
Optional steps
Optimizations
Adding a call to AppLovin.Initialize()
to your launch activity provides
AppLovin the ability to track events as soon as the app starts.
Error codes
If the adapter fails to receive an ad from AppLovin,
publishers can check the underlying error from the ad response using
ResponseInfo
under the
following classes:
Android
com.google.ads.mediation.applovin.mediation.ApplovinAdapter
com.google.ads.mediation.applovin.AppLovinMediationAdapter
iOS
GADMAdapterAppLovin
GADMAdapterAppLovinRewardBasedVideoAd
GADMediationAdapterAppLovin
Here are the codes and accompanying messages thrown by the AppLovin adapter when an ad fails to load:
Android
Error code | Reason |
---|---|
-1009 to -1, 204 | AppLovin SDK returned an error. See AppLovin's documentation for more details. |
101 | The requested ad size does not match an AppLovin supported banner size. |
103 | Context is null. |
104 | AppLovin bid token is empty. |
105 | Requested multiple ads for the same zone. AppLovin can only load 1 ad at a time per zone. |
106 | Ad is not ready to display. |
108 | AppLovin Adapter does not support the ad format being requested. |
iOS
Error code | Reason |
---|---|
-1009 to -1, 204 | AppLovin SDK returned an error. See AppLovin's documentation for more details. |
101 | The requested ad size does not match an AppLovin supported banner size. |
102 | AppLovin server parameters configured in the AdMob UI are missing/invalid. |
103 | Failed to show AppLovin ad. |
104 | Requested multiple ads for the same zone. AppLovin can only load 1 ad at a time per zone. |
105 | AppLovin SDK key not found. |
107 | Bid token is empty. |
108 | AppLovin Adapter does not support the ad format being requested. |
110 | AppLovin sent a successful load callback but loaded zero ads. |
AppLovin Unity Mediation Plugin Changelog
Next Version
- Plugin no longer checks for the AppLovin SDK key from the
Info.plist
and theAndroidManifest.xml
file.
Version 6.9.1
- Supports AppLovin Android adapter version 11.11.3.0.
- Supports AppLovin iOS adapter version 11.11.3.0.
- Built and tested with the Google Mobile Ads Unity Plugin version 8.5.2
Version 6.9.0
- Supports AppLovin Android adapter version 11.11.2.0.
- Supports AppLovin iOS adapter version 11.11.2.0.
- Built and tested with the Google Mobile Ads Unity Plugin version 8.5.2
Version 6.8.0
- Supports AppLovin Android adapter version 11.10.1.0.
- Supports AppLovin iOS adapter version 11.10.1.0.
- Built and tested with the Google Mobile Ads Unity Plugin version 8.3.0
Version 6.7.0
- Supports AppLovin Android adapter version 11.9.0.0.
- Supports AppLovin iOS adapter version 11.9.0.0.
- Built and tested with the Google Mobile Ads Unity Plugin version 8.1.0
- Moved adapter content to
GoogleMobileAds/Mediation/AppLovin/
. - Refactored adapter namespace to use
GoogleMobileAds.Mediation.AppLovin
.
Version 6.6.0
- Supports AppLovin Android adapter version 11.7.1.0.
- Supports AppLovin iOS adapter version 11.7.1.0.
- Built and tested with the Google Mobile Ads Unity Plugin version 7.4.1.
Version 6.5.1
- Supports AppLovin Android adapter version 11.6.1.0.
- Supports AppLovin iOS adapter version 11.6.1.0.
- Built and tested with the Google Mobile Ads Unity Plugin version 7.3.1.
Version 6.5.0
- Supports AppLovin Android adapter version 11.6.0.0.
- Supports AppLovin iOS adapter version 11.6.0.0.
- Built and tested with the Google Mobile Ads Unity Plugin version 7.3.1.
Version 6.4.3
- Supports AppLovin Android adapter version 11.5.5.0.
- Supports AppLovin iOS adapter version 11.5.5.0.
- Built and tested with the Google Mobile Ads Unity Plugin version 7.3.1.
Version 6.4.2
- Supports AppLovin Android adapter version 11.5.4.0.
- Supports AppLovin iOS adapter version 11.5.4.0.
- Built and tested with the Google Mobile Ads Unity Plugin version 7.3.0.
Version 6.4.1
- Supports AppLovin Android adapter version 11.5.3.1.
- Supports AppLovin iOS adapter version 11.5.3.0.
- Built and tested with the Google Mobile Ads Unity Plugin version 7.3.0.
Version 6.4.0
- Supports AppLovin Android adapter version 11.5.2.0.
- Supports AppLovin iOS adapter version 11.5.1.0.
- Built and tested with the Google Mobile Ads Unity Plugin version 7.2.0.
Version 6.3.1
- Added the
AppLovin.SetDoNotSell(bool)
method to support CCPA requirements. - Supports AppLovin Android adapter version 11.4.4.0.
- Supports AppLovin iOS adapter version 11.4.3.0.
- Built and tested with the Google Mobile Ads Unity Plugin version 7.1.0.
Version 6.3.0
- Supports AppLovin Android adapter version 11.4.3.0.
- Supports AppLovin iOS adapter version 11.4.2.0.
- Built and tested with the Google Mobile Ads Unity Plugin version 7.0.2.
Version 6.2.1
- Supports AppLovin Android adapter version 11.3.3.0.
- Supports AppLovin iOS adapter version 11.3.3.0.
- Built and tested with the Google Mobile Ads Unity Plugin version 7.0.0.
Version 6.2.0
- Supports AppLovin Android adapter version 11.3.1.0.
- Supports AppLovin iOS adapter version 11.3.1.0.
- Built and tested with the Google Mobile Ads Unity Plugin version 7.0.0.
Version 6.1.0
- Supports AppLovin Android adapter version 11.2.1.0.
- Supports AppLovin iOS adapter version 11.2.1.0.
- Built and tested with the Google Mobile Ads Unity Plugin version 7.0.0.
Version 6.0.0
- Supports AppLovin Android adapter version 11.0.0.0.
- Supports AppLovin iOS adapter version 11.0.0.0.
Version 5.1.3
- Supports AppLovin Android adapter version 10.3.5.0.
- Supports AppLovin iOS adapter version 10.3.7.0.
Version 5.1.2
- Supports AppLovin Android adapter version 10.3.4.0.
- Supports AppLovin iOS adapter version 10.3.6.0.
Version 5.1.1
- Supports AppLovin Android adapter version 10.3.2.0.
- Supports AppLovin iOS adapter version 10.3.4.0.
Version 5.1.0
- Supports AppLovin Android adapter version 10.3.1.0.
- Supports AppLovin iOS adapter version 10.3.2.0.
Version 5.0.0
- Supports AppLovin Android adapter version 10.1.2.0.
- Supports AppLovin iOS adapter version 10.2.1.0.
Version 4.8.1
- Supports AppLovin Android adapter version 9.14.6.0.
- Supports AppLovin iOS adapter version 6.14.6.0.
Version 4.8.0
- Supports AppLovin Android adapter version 9.14.5.0.
- Supports AppLovin iOS adapter version 6.14.5.0.
Version 4.7.0
- Supports AppLovin Android adapter version 9.14.4.0.
- Supports AppLovin iOS adapter version 6.14.4.0.
Version 4.6.2
- Supports AppLovin Android adapter version 9.13.4.0.
- Supports AppLovin iOS adapter version 6.13.4.1.
Version 4.6.1
- Supports AppLovin Android adapter version 9.13.1.0.
- Supports AppLovin iOS adapter version 6.13.1.0.
Version 4.6.0
- Supports AppLovin Android adapter version 9.13.0.0.
- Supports AppLovin iOS adapter version 6.13.0.0.
Version 4.5.8
- Supports AppLovin Android adapter version 9.12.8.0.
- Supports AppLovin iOS adapter version 6.12.8.0.
Version 4.5.7
- Supports AppLovin Android adapter version 9.12.7.0.
- Supports AppLovin iOS adapter version 6.12.7.0.
Version 4.5.6
- Supports AppLovin Android adapter version 9.12.6.1.
- Supports AppLovin iOS adapter version 6.12.6.0.
Version 4.5.5
- Supports AppLovin Android adapter version 9.12.5.0.
- Supports AppLovin iOS adapter version 6.12.5.0.
Version 4.5.4
- Supports AppLovin Android adapter version 9.12.4.0.
- Supports AppLovin iOS adapter version 6.12.4.0.
Version 4.5.3
- Supports AppLovin Android adapter version 9.12.3.0.
- Supports AppLovin iOS adapter version 6.12.3.0.
Version 4.5.2
- Supports AppLovin Android adapter version 9.12.2.0.
- Supports AppLovin iOS adapter version 6.12.2.0.
Version 4.5.1
- Supports AppLovin Android adapter version 9.12.1.0.
- Supports AppLovin iOS adapter version 6.12.1.0.
Version 4.5.0
- Supports AppLovin Android adapter version 9.12.0.0.
- Supports AppLovin iOS adapter version 6.12.0.0.
Version 4.4.1
- Supports AppLovin Android adapter version 9.11.4.0.
- Supports AppLovin iOS adapter version 6.11.4.0.
Version 4.4.0
- Supports AppLovin Android adapter version 9.11.1.0.
- Supports AppLovin iOS adapter version 6.11.1.0.
Version 4.3.0
- Supports AppLovin Android adapter version 9.9.1.0.
- Supports AppLovin iOS adapter version 6.9.5.0.
Version 4.2.0
- Supports AppLovin Android adapter version 9.4.2.0.
- Supports AppLovin iOS adapter version 6.6.1.0.
Version 4.1.0
- Updated the plugin to support the new open-beta Rewarded API.
- Supports AppLovin Android adapter version 9.2.1.1.
- Supports AppLovin iOS adapter version 6.3.0.0.
Version 4.0.0
- Supports AppLovin Android adapter version 9.2.1.0.
- Supports AppLovin iOS adapter version 6.2.0.0.
Version 3.1.2
- Supports AppLovin Android adapter version 8.1.4.0.
- Supports AppLovin iOS adapter version 5.1.2.0.
Version 3.1.1
- Supports AppLovin Android adapter version 8.1.0.0.
- Supports AppLovin iOS adapter version 5.1.1.0.
Version 3.1.0
- Supports AppLovin Android adapter version 8.1.0.0.
- Supports AppLovin iOS adapter version 5.1.0.0.
Version 3.0.3
- Supports AppLovin Android adapter version 8.0.2.1.
- Supports AppLovin iOS adapter version 5.0.2.0.
Version 3.0.2
- Supports AppLovin Android SDK version 8.0.1.
- Supports AppLovin iOS SDK version 5.0.1.
Version 3.0.1
- Supports AppLovin Android SDK version 8.0.0.
- Supports AppLovin iOS SDK version 5.0.1.
- Added
AppLovin.SetIsAgeRestrictedUser()
method to indicate if the user is known to be in an age-restricted category.
Version 3.0.0
- Supports AppLovin Android SDK version 8.0.0.
- Supports AppLovin iOS SDK version 5.0.1.
- Added
AppLovin.SetHasUserConsent()
method to forward user consent flag to the AppLovin SDK.
Version 2.0.0
- Supports AppLovin Android SDK version 7.8.6.
- Supports AppLovin iOS SDK version 5.0.1.
Version 1.2.1
- Supports AppLovin Android SDK version 7.8.6.
- Supports AppLovin iOS SDK version 4.8.3.
Version 1.2.0
- Supports AppLovin Android SDK version 7.8.5.
- Supports AppLovin iOS SDK version 4.8.3.
Version 1.1.0
- Supports AppLovin Android SDK version 7.7.0.
- Supports AppLovin iOS SDK version 4.7.0.
Version 1.0.0
- First release!
- Supports AppLovin Android SDK version 7.4.1.
- Supports AppLovin iOS SDK version 4.4.1.