Anchored adaptive banners
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Adaptive banners are the next generation of responsive ads, maximizing
performance by optimizing ad size for each device. Improving on smart banners,
which supported only fixed heights, adaptive banners let you specify the
ad width and use this to determine the optimal ad size.
To choose the best ad size, adaptive banners use fixed aspect ratios instead of
fixed heights. This results in banner ads that occupy a more consistent portion
of the screen across devices and provides opportunities for improved
performance.
When working with adaptive banners, note that they will always return a
constant size for a given device and width. Once you've tested your layout on a
given device, you can be sure that the ad size will not change. However, the
size of the banner creative may change across different devices. Consequently,
we recommend that your layout accommodate variances in ad height. In rare cases,
the full adaptive size may not be filled and a standard size creative will be
centered in this slot instead.
Prerequisites
When to use adaptive banners
Adaptive banners are designed to be a drop-in replacement for both the industry
standard 320x50 banner size and the smart banner format which they supersede.
These banner sizes are commonly used as anchored banners, which are usually
locked to the top or bottom of the screen.
For such anchored banners, the aspect ratio when using adaptive banners will be
similar to that of a standard 320x50 ad, as can be seen in the three examples
below:

320x50 banner
|

Adaptive banner
|

Smart banner
|
The adaptive banner makes better use of the available screen size. Additionally,
compared to a smart banner, an adaptive banner is a better choice because:
It uses any width you provide, rather than forcing the width to be full
screen, enabling you to account for the safe area on iOS, and display cutouts
on Android.
It selects an optimal height for the specific device, rather than having a
constant height across different size devices, mitigating the effects of
device fragmentation.
Implementation notes
When implementing adaptive banners in your app, keep the following points in mind:
- You must know the width of the view that the ad will be placed in,
and this should take into account the device width and any safe areas or
cutouts that are applicable.
- Ensure that your ad view background is opaque to be compliant with
AdMob policies when smaller ad sizes serve that do
not fill the ad slot.
- Ensure you are using the latest version of the Google Mobile Ads Unity
plugin. For mediation, use the latest version of each mediation adapter.
- The adaptive banner sizes are designed to work best when using the full
available width. In most cases, this will be the full width of the screen of
the device in use. Be sure to take into account applicable safe areas.
- The Google Mobile Ads SDK will size the banner with an optimized ad height
for the given width when using the adaptive AdSize APIs.
- There are three methods to get an ad size for adaptive:
AdSize.GetLandscapeAnchoredAdaptiveBannerAdSizeWithWidth
for landscape,
AdSize.GetPortraitAnchoredAdaptiveBannerAdSizeWithWidth
for portrait, and
AdSize.GetCurrentOrientationAnchoredAdaptiveBannerAdSizeWithWidth
for the
current orientation at the time of execution.
- The size returned for a given width on a given device will always be the
same, hence once you've tested your layout on a given device, you can be
sure that the ad size will not change.
- Anchored banner height is never larger than the lesser of 15% of the
device's height or 90 density independent pixels and never smaller than 50
density independent pixels.
- For full width banners, you can use the
AdSize.FullWidth
flag instead of
supplying a specific width.
Quickstart
Follow the steps below to implement a simple adaptive anchor banner.
- Get an adaptive banner ad size. The size you get will be used to request
your adaptive banner. To get the adaptive ad size, make sure that you:
- Get the width of the device in use in density independent pixels, or set
your own width if you don't want to use the full width of the screen.
Since Unity APIs such as
Screen.width
return absolute pixels, you need to
divide by device scale (retrievable from MobileAds.Utils.GetDeviceScale()
).
- Use the
AdSize.FullWidth
flag for full width banners.
- Use the appropriate static methods on the ad size class, such as
AdSize.getCurrentOrientationAnchoredAdaptiveBannerAdSizeWithWidth(width)
to get an adaptive AdSize
object for the current orientation.
- Create a
BannerView
object with your ad unit ID, the adaptive size, and
the relevant position for your ad.
- Create an ad request object and load your banner using the
LoadAd()
method
on your prepared ad view, just like you would with a normal banner request.
Code example
Here's an example script that loads and reloads an adaptive banner to fit the
width of the screen, taking into account safe area:
using UnityEngine;
using System;
using GoogleMobileAds.Api;
public class AdaptiveBannerSample : MonoBehaviour
{
private BannerView _bannerView;
// Use this for initialization
void Start()
{
// Set your test devices.
// https://developers.google.com/admob/unity/test-ads
RequestConfiguration requestConfiguration = new RequestConfiguration
{
TestDeviceIds = new List<string>
{
AdRequest.TestDeviceSimulator,
// Add your test device IDs (replace with your own device IDs).
#if UNITY_IPHONE
"96e23e80653bb28980d3f40beb58915c"
#elif UNITY_ANDROID
"75EF8D155528C04DACBBA6F36F433035"
#endif
}
};
MobileAds.SetRequestConfiguration(requestConfiguration);
// Initialize the Google Mobile Ads SDK.
MobileAds.Initialize((InitializationStatus status) =>
{
RequestBanner();
});
}
public void OnGUI()
{
GUI.skin.label.fontSize = 60;
Rect textOutputRect = new Rect(
0.15f * Screen.width,
0.25f * Screen.height,
0.7f * Screen.width,
0.3f * Screen.height);
GUI.Label(textOutputRect, "Adaptive Banner Example");
}
private void RequestBanner()
{
// These ad units are configured to always serve test ads.
#if UNITY_EDITOR
string adUnitId = "unused";
#elif UNITY_ANDROID
string adUnitId = "ca-app-pub-3212738706492790/6113697308";
#elif UNITY_IPHONE
string adUnitId = "ca-app-pub-3212738706492790/5381898163";
#else
string adUnitId = "unexpected_platform";
#endif
// Clean up banner ad before creating a new one.
if (_bannerView != null)
{
_bannerView.Destroy();
}
AdSize adaptiveSize =
AdSize.GetCurrentOrientationAnchoredAdaptiveBannerAdSizeWithWidth(AdSize.FullWidth);
_bannerView = new BannerView(adUnitId, adaptiveSize, AdPosition.Bottom);
// Register for ad events.
_bannerView.OnBannerAdLoaded += OnBannerAdLoaded;
_bannerView.OnBannerAdLoadFailed += OnBannerAdLoadFailed;
AdRequest adRequest = new AdRequest();
// Load a banner ad.
_bannerView.LoadAd(adRequest);
}
#region Banner callback handlers
private void OnBannerAdLoaded(object sender, EventArgs args)
{
Debug.Log("Banner view loaded an ad with response : "
+ _bannerView.GetResponseInfo());
Debug.Log("Ad Height: {0}, width: {1}",
_bannerView.GetHeightInPixels(),
_bannerView.GetWidthInPixels());
}
private void OnBannerAdLoadFailed(LoadAdError error)
{
Debug.LogError("Banner view failed to load an ad with error : "
+ error);
}
#endregion
}
Here the function
AdSize.GetCurrentOrientationAnchoredAdaptiveBannerAdSizeWithWidth
is used
to get the size for a banner in an anchored position for the current interface
orientation. For pre-loading an anchored banner in a given orientation, use the
relevant function from AdSize.GetPortraitAnchoredAdaptiveBannerAdSizeWithWidth
and AdSize.GetLandscapeAnchoredAdaptiveBannerAdSizeWithWidth
.
Except as otherwise noted, the content of this page is licensed under the Creative Commons Attribution 4.0 License, and code samples are licensed under the Apache 2.0 License. For details, see the Google Developers Site Policies. Java is a registered trademark of Oracle and/or its affiliates.
Last updated 2025-08-29 UTC.
[[["Easy to understand","easyToUnderstand","thumb-up"],["Solved my problem","solvedMyProblem","thumb-up"],["Other","otherUp","thumb-up"]],[["Missing the information I need","missingTheInformationINeed","thumb-down"],["Too complicated / too many steps","tooComplicatedTooManySteps","thumb-down"],["Out of date","outOfDate","thumb-down"],["Samples / code issue","samplesCodeIssue","thumb-down"],["Other","otherDown","thumb-down"]],["Last updated 2025-08-29 UTC."],[[["\u003cp\u003eAdaptive banners optimize ad size for each device, maximizing performance by using fixed aspect ratios instead of fixed heights.\u003c/p\u003e\n"],["\u003cp\u003eThey are drop-in replacements for standard 320x50 banners and smart banners, offering better screen space utilization and accounting for safe areas and cutouts.\u003c/p\u003e\n"],["\u003cp\u003eAdaptive banners dynamically adjust height to the device, providing a more consistent ad experience while requiring developers to accommodate height variances in their layout.\u003c/p\u003e\n"],["\u003cp\u003eImplementation involves getting the device width, using the appropriate AdSize method for orientation, and creating a BannerView with the adaptive size and ad unit ID.\u003c/p\u003e\n"]]],["Adaptive banners optimize ad size per device using fixed aspect ratios instead of fixed heights, improving performance and screen space usage. Key actions include: determining the view's width (considering device width, safe areas, and cutouts), and selecting the appropriate `AdSize` method (`GetLandscapeAnchoredAdaptiveBannerAdSizeWithWidth`, `GetPortraitAnchoredAdaptiveBannerAdSizeWithWidth`, or `GetCurrentOrientationAnchoredAdaptiveBannerAdSizeWithWidth`). Once loaded, the ad's size remains constant for a given device and width. You can also use `AdSize.FullWidth` flag for full width banners.\n"],null,["# Anchored adaptive banners\n\nAdaptive banners are the next generation of responsive ads, maximizing\nperformance by optimizing ad size for each device. Improving on smart banners,\nwhich supported only fixed heights, adaptive banners let you specify the\nad width and use this to determine the optimal ad size.\n\nTo choose the best ad size, adaptive banners use fixed aspect ratios instead of\nfixed heights. This results in banner ads that occupy a more consistent portion\nof the screen across devices and provides opportunities for improved\nperformance.\n\nWhen working with adaptive banners, note that they will always return a\nconstant size for a given device and width. Once you've tested your layout on a\ngiven device, you can be sure that the ad size will not change. However, the\nsize of the banner creative may change across different devices. Consequently,\nwe recommend that your layout accommodate variances in ad height. In rare cases,\nthe full adaptive size may not be filled and a standard size creative will be\ncentered in this slot instead.\n\nPrerequisites\n-------------\n\n- Follow the instructions from the [Get Started guide](/admob/unity/quick-start) on how to [Import the Mobile Ads Unity plugin](/admob/unity/quick-start#import_the_mobile_ads_unity_plugin) and [Include the Mobile Ads SDK](/admob/unity/quick-start#include_the_mobile_ads_sdk).\n\nWhen to use adaptive banners\n----------------------------\n\nAdaptive banners are designed to be a drop-in replacement for both the industry\nstandard 320x50 banner size and the smart banner format which they supersede.\n\nThese banner sizes are commonly used as anchored banners, which are usually\nlocked to the top or bottom of the screen.\n\nFor such anchored banners, the aspect ratio when using adaptive banners will be\nsimilar to that of a standard 320x50 ad, as can be seen in the three examples\nbelow:\n\n|---------------|-----------------|--------------|\n| 320x50 banner | Adaptive banner | Smart banner |\n\nThe adaptive banner makes better use of the available screen size. Additionally,\ncompared to a smart banner, an adaptive banner is a better choice because:\n\n- It uses any width you provide, rather than forcing the width to be full\n screen, enabling you to account for the safe area on iOS, and display cutouts\n on Android.\n\n- It selects an optimal height for the specific device, rather than having a\n constant height across different size devices, mitigating the effects of\n device fragmentation.\n\nImplementation notes\n--------------------\n\nWhen implementing adaptive banners in your app, keep the following points in mind:\n\n- You must know the width of the view that the ad will be placed in, **and this should take into account the device width and any safe areas or\n cutouts that are applicable**.\n- Ensure that your ad view background is opaque to be compliant with AdMob policies when smaller ad sizes serve that do not fill the ad slot.\n- Ensure you are using the latest version of the Google Mobile Ads Unity plugin. For mediation, use the latest version of each mediation adapter.\n- The adaptive banner sizes are designed to work best when using the full available width. In most cases, this will be the full width of the screen of the device in use. Be sure to take into account applicable safe areas.\n- The Google Mobile Ads SDK will size the banner with an optimized ad height for the given width when using the adaptive AdSize APIs.\n- There are three methods to get an ad size for adaptive: `AdSize.GetLandscapeAnchoredAdaptiveBannerAdSizeWithWidth` for landscape, `AdSize.GetPortraitAnchoredAdaptiveBannerAdSizeWithWidth` for portrait, and `AdSize.GetCurrentOrientationAnchoredAdaptiveBannerAdSizeWithWidth` for the current orientation at the time of execution.\n- The size returned for a given width on a given device will always be the same, hence once you've tested your layout on a given device, you can be sure that the ad size will not change.\n- Anchored banner height is never larger than the lesser of 15% of the device's height or 90 density independent pixels and never smaller than 50 density independent pixels.\n- For full width banners, you can use the `AdSize.FullWidth` flag instead of supplying a specific width.\n\nQuickstart\n----------\n\nFollow the steps below to implement a simple adaptive anchor banner.\n\n1. **Get an adaptive banner ad size.** The size you get will be used to request your adaptive banner. To get the adaptive ad size, make sure that you:\n 1. Get the width of the device in use in density independent pixels, or set your own width if you don't want to use the full width of the screen. Since Unity APIs such as `Screen.width` return absolute pixels, you need to divide by device scale (retrievable from `MobileAds.Utils.GetDeviceScale()`).\n 2. Use the `AdSize.FullWidth` flag for full width banners.\n 3. Use the appropriate static methods on the ad size class, such as `AdSize.getCurrentOrientationAnchoredAdaptiveBannerAdSizeWithWidth(width)` to get an adaptive `AdSize` object for the current orientation.\n2. Create a `BannerView` object with your ad unit ID, the adaptive size, and the relevant position for your ad.\n3. Create an ad request object and load your banner using the `LoadAd()` method on your prepared ad view, just like you would with a normal banner request.\n\nCode example\n------------\n\nHere's an example script that loads and reloads an adaptive banner to fit the\nwidth of the screen, taking into account safe area: \n\n using UnityEngine;\n using System;\n using GoogleMobileAds.Api;\n\n public class AdaptiveBannerSample : MonoBehaviour\n {\n private BannerView _bannerView;\n\n // Use this for initialization\n void Start()\n {\n // Set your test devices.\n // https://developers.google.com/admob/unity/test-ads\n RequestConfiguration requestConfiguration = new RequestConfiguration\n {\n TestDeviceIds = new List\u003cstring\u003e\n {\n AdRequest.TestDeviceSimulator,\n // Add your test device IDs (replace with your own device IDs).\n #if UNITY_IPHONE\n \"96e23e80653bb28980d3f40beb58915c\"\n #elif UNITY_ANDROID\n \"75EF8D155528C04DACBBA6F36F433035\"\n #endif\n }\n };\n MobileAds.SetRequestConfiguration(requestConfiguration);\n\n // Initialize the Google Mobile Ads SDK.\n MobileAds.Initialize((InitializationStatus status) =\u003e\n {\n RequestBanner();\n });\n }\n\n public void OnGUI()\n {\n GUI.skin.label.fontSize = 60;\n Rect textOutputRect = new Rect(\n 0.15f * Screen.width,\n 0.25f * Screen.height,\n 0.7f * Screen.width,\n 0.3f * Screen.height);\n GUI.Label(textOutputRect, \"Adaptive Banner Example\");\n }\n\n private void RequestBanner()\n {\n // These ad units are configured to always serve test ads.\n #if UNITY_EDITOR\n string adUnitId = \"unused\";\n #elif UNITY_ANDROID\n string adUnitId = \"ca-app-pub-3212738706492790/6113697308\";\n #elif UNITY_IPHONE\n string adUnitId = \"ca-app-pub-3212738706492790/5381898163\";\n #else\n string adUnitId = \"unexpected_platform\";\n #endif\n\n // Clean up banner ad before creating a new one.\n if (_bannerView != null)\n {\n _bannerView.Destroy();\n }\n\n AdSize adaptiveSize =\n AdSize.GetCurrentOrientationAnchoredAdaptiveBannerAdSizeWithWidth(AdSize.FullWidth);\n\n _bannerView = new BannerView(adUnitId, adaptiveSize, AdPosition.Bottom);\n\n // Register for ad events.\n _bannerView.OnBannerAdLoaded += OnBannerAdLoaded;\n _bannerView.OnBannerAdLoadFailed += OnBannerAdLoadFailed;\n\n AdRequest adRequest = new AdRequest();\n\n // Load a banner ad.\n _bannerView.LoadAd(adRequest);\n }\n\n #region Banner callback handlers\n\n private void OnBannerAdLoaded(object sender, EventArgs args)\n {\n Debug.Log(\"Banner view loaded an ad with response : \"\n + _bannerView.GetResponseInfo());\n Debug.Log(\"Ad Height: {0}, width: {1}\",\n _bannerView.GetHeightInPixels(),\n _bannerView.GetWidthInPixels());\n }\n\n private void OnBannerAdLoadFailed(LoadAdError error)\n {\n Debug.LogError(\"Banner view failed to load an ad with error : \"\n + error);\n }\n\n #endregion\n }\n\nHere the function\n`AdSize.GetCurrentOrientationAnchoredAdaptiveBannerAdSizeWithWidth` is used\nto get the size for a banner in an anchored position for the current interface\norientation. For pre-loading an anchored banner in a given orientation, use the\nrelevant function from `AdSize.GetPortraitAnchoredAdaptiveBannerAdSizeWithWidth`\nand `AdSize.GetLandscapeAnchoredAdaptiveBannerAdSizeWithWidth`."]]