หากต้องการพูดคุยและแสดงความคิดเห็นเกี่ยวกับผลิตภัณฑ์ของเรา โปรดเข้าร่วมช่อง Discord อย่างเป็นทางการของ Ad Manager ในเซิร์ฟเวอร์ชุมชนการโฆษณาและการวัดผลของ Google
คู่มือนี้อธิบายวิธีเปิดใช้โฆษณาทดสอบในการผสานรวมโฆษณา คุณต้องเปิดใช้โฆษณาทดสอบในขั้นตอนการพัฒนาเพื่อช่วยให้คลิกโฆษณาได้โดยไม่มีการเรียกเก็บเงินจากผู้ลงโฆษณา Google หากคลิกโฆษณามากเกินไปโดยที่ไม่อยู่ในโหมดทดสอบ บัญชีของคุณอาจถูกแจ้งว่าไม่เหมาะสมเนื่องจากมีกิจกรรมที่ไม่ถูกต้อง
นําเข้าปลั๊กอิน Google Mobile Ads Unity ไปยังแอป Unity
หน่วยโฆษณาตัวอย่าง
วิธีที่เร็วที่สุดในการเริ่มทดสอบก็คือการใช้หน่วยโฆษณาทดสอบที่ Google ให้ไว้
ซึ่งหน่วยโฆษณานี้จะไม่ผูกกับบัญชี Ad Manager ดังนั้น บัญชีของคุณจึงไม่มีความเสี่ยงในการสร้างการเข้าชมที่ไม่ถูกต้องเมื่อใช้หน่วยโฆษณานี้
หากต้องการทดสอบอย่างละเอียดมากขึ้นด้วยโฆษณาที่ดูเหมือนโฆษณาจริง คุณสามารถ
กำหนดค่าอุปกรณ์เป็นอุปกรณ์ทดสอบและใช้รหัสหน่วยโฆษณาของคุณเองที่
สร้างไว้ในอินเทอร์เฟซเว็บของ Ad Manager ได้แล้ว คุณเพิ่มอุปกรณ์ทดสอบได้ทั้งในอินเทอร์เฟซเว็บหรือผ่านการใช้โปรแกรมโดยใช้ Google Mobile Ads SDK
เรียกใช้แอปที่กำหนดค่าด้วย Mobile Ads SDK และส่งคำขอโฆษณา
โดยใช้รหัสหน่วยโฆษณาทดสอบรายการใดรายการหนึ่งที่ระบุไว้ข้างต้น
รายการโค้ด
...privatevoidRequestBanner(){#if UNITY_ANDROIDstringadUnitId="ca-app-pub-3940256099942544/6300978111";#elif UNITY_IPHONEstringadUnitId="ca-app-pub-3940256099942544/2934735716";#elsestringadUnitId="unexpected_platform";#endif// Create a 320x50 banner at the top of the screen.bannerView=newBannerView(adUnitId,AdSize.Banner,AdPosition.Top);// Create an empty ad request.AdRequestrequest=newAdRequest();// Load the banner with the request.bannerView.LoadAd(request);}
I/Ads: Use
RequestConfiguration.Builder
.setTestDeviceIds(Arrays.asList("33BE2250B43518CCDA7DE426D04EE231"))
to get test ads on this device.
iOS
<Google> To get test ads on this device, set:
GADMobileAds.sharedInstance.requestConfiguration.testDeviceIdentifiers =
@[ @"2077ef9a63d2b398840261c8221a0c9b" ];
[[["เข้าใจง่าย","easyToUnderstand","thumb-up"],["แก้ปัญหาของฉันได้","solvedMyProblem","thumb-up"],["อื่นๆ","otherUp","thumb-up"]],[["ไม่มีข้อมูลที่ฉันต้องการ","missingTheInformationINeed","thumb-down"],["ซับซ้อนเกินไป/มีหลายขั้นตอนมากเกินไป","tooComplicatedTooManySteps","thumb-down"],["ล้าสมัย","outOfDate","thumb-down"],["ปัญหาเกี่ยวกับการแปล","translationIssue","thumb-down"],["ตัวอย่าง/ปัญหาเกี่ยวกับโค้ด","samplesCodeIssue","thumb-down"],["อื่นๆ","otherDown","thumb-down"]],["อัปเดตล่าสุด 2025-09-02 UTC"],[[["\u003cp\u003eEnable test ads during development to avoid invalid activity flags on your account by preventing accidental clicks on real ads.\u003c/p\u003e\n"],["\u003cp\u003eYou can enable test ads using Google-provided sample ad units or by configuring your device as a test device with your own ad unit IDs.\u003c/p\u003e\n"],["\u003cp\u003eReplace test ad unit IDs with your own before publishing your app and remove test device configuration code.\u003c/p\u003e\n"],["\u003cp\u003eAndroid emulators, iOS simulators, and the Unity Editor (version 5.4.0 and above) offer built-in testing capabilities.\u003c/p\u003e\n"],["\u003cp\u003eWhen testing mediation, ensure test ads are enabled for each ad network to prevent invalid activity flags.\u003c/p\u003e\n"]]],[],null,["Select platform: [Android](/ad-manager/mobile-ads-sdk/android/test-ads \"View this page for the Android platform docs.\") [iOS](/ad-manager/mobile-ads-sdk/ios/test-ads \"View this page for the iOS platform docs.\") [Unity](/ad-manager/mobile-ads-sdk/unity/test-ads \"View this page for the Unity platform docs.\") [Flutter](/ad-manager/mobile-ads-sdk/flutter/test-ads \"View this page for the Flutter platform docs.\")\n\n\u003cbr /\u003e\n\nThis guide explains how to enable test ads in your ads integration. It's\nimportant to enable test ads during development so that you can click on them\nwithout charging Google advertisers. If you click on too many ads without being\nin test mode, you risk your account being flagged for invalid activity.\n\nThere are two ways to get test ads:\n\n1. Use one of Google's sample ad units.\n\n2. Use your own ad unit and enable test devices.\n\nPrerequisites\n\n- Complete [Get Started](quick-start).\n\n- Import the Google Mobile Ads Unity plugin to your Unity app.\n\nSample ad units\n\nThe quickest way to enable testing is to use Google-provided test ad units.\nThese ad units are not associated with your Ad Manager account, so there's no\nrisk of your account generating invalid traffic when using these ad units.\n\nIt is important to note that different Google-provided test ad units should be\nused depending on the platform. You'll need to use an iOS test ad unit for\nmaking test ad requests on iOS and an Android test ad unit for making requests\non Android.\n| **Key Point:** Make sure you replace these test IDs with your own ad unit ID before publishing your app.\n\nHere are sample ad units for each format on both Android and iOS:\n\n| Ad format | Sample ad unit ID |\n|------------------------------------------------|----------------------------------------------|\n| [App open](app-open) | `/21775744923/example/app-open` |\n| [Banner](banner) | `/21775744923/example/adaptive-banner` |\n| [Interstitial](interstitial) | `/21775744923/example/interstitial` |\n| [Rewarded](rewarded) | `/21775744923/example/rewarded` |\n| [Rewarded Interstitial](rewarded-interstitial) | `/21775744923/example/rewarded-interstitial` |\n| [Native](native-overlay) | `/21775744923/example/native` |\n| [Native Video](native-overlay) | `/21775744923/example/native-video` |\n\nThese ad units point to specific test creatives.\n\nEnable test devices\n\nIf you want to do more rigorous testing with production-looking ads, you can\nnow configure your device as a test device and use your own ad unit IDs that\nyou've created in the Ad Manager web interface. Test devices can either be added\nin the web interface or programmatically using the Google Mobile Ads SDK.\n\nFollow the steps below to add your device as a test device.\n| **Key Point:** Android emulators and iOS simulators are automatically configured as test devices.\n\nAdd your test device in the Ad Manager web interface\n\nFor a simple, non-programmatic way to add a test device and test new or existing\napp builds, use the Ad Manager web interface.\n| **Key Point:** New test devices typically start serving test ads in your app within 15 minutes, but it can also take up to 24 hours.\n\nAdd your test device programmatically\n\nIf you want to test ads in your app as you're developing, follow the\nsteps below to programmatically register your test device.\n\n1. Run an app configured with the Mobile Ads SDK and make an ad request\n using one of the test ad unit IDs listed above.\n [Code listing](banner#create_a_bannerview).\n\n ```c#\n ...\n private void RequestBanner()\n {\n #if UNITY_ANDROID\n string adUnitId = \"ca-app-pub-3940256099942544/6300978111\";\n #elif UNITY_IPHONE\n string adUnitId = \"ca-app-pub-3940256099942544/2934735716\";\n #else\n string adUnitId = \"unexpected_platform\";\n #endif\n\n // Create a 320x50 banner at the top of the screen.\n bannerView = new BannerView(adUnitId, AdSize.Banner, AdPosition.Top);\n // Create an empty ad request.\n AdRequest request = new AdRequest();\n // Load the banner with the request.\n bannerView.LoadAd(request);\n }\n ```\n2. Check the console or logcat output for a message that looks like this:\n\n Android \n\n ```\n I/Ads: Use\n RequestConfiguration.Builder\n .setTestDeviceIds(Arrays.asList(\"33BE2250B43518CCDA7DE426D04EE231\"))\n to get test ads on this device.\n ```\n\n iOS \n\n ```\n \u003cGoogle\u003e To get test ads on this device, set:\n GADMobileAds.sharedInstance.requestConfiguration.testDeviceIdentifiers =\n @[ @\"2077ef9a63d2b398840261c8221a0c9b\" ];\n ```\n3. Copy your alphanumeric test device ID to your clipboard.\n\n4. Modify your code to add the test device IDs to your\n `RequestConfiguration.TestDeviceIds` list.\n\n ```c#\n RequestConfiguration requestConfiguration = new RequestConfiguration();\n requestConfiguration.TestDeviceIds.Add(\"2077ef9a63d2b398840261c8221a0c9b\");\n ```\n | Be sure to remove the code that sets these test devices before you release your app.\n5. Set `requestConfiguration` globally to `MobileAds`.\n\n ```c#\n MobileAds.SetRequestConfiguration(requestConfiguration);\n ```\n6. Re-run your app. If you correctly added your device as a test device, you\n will see a **Test Ad** label centered at the top of banner, interstitial,\n and rewarded ads:\n\n Ads with this **Test Ad** label are safe to click. Any requests,\n impressions, and clicks on test ads do not show up in your account's\n reports.\n | Mediated ads DO NOT render a **Test Ad** label.\n7. Now that your device is registered as a test device, you can begin receiving\n more realistic test ads by replacing the test `adUnitID` with your own\n `adUnitID`.\n\nTesting with the Unity Editor\n\nBeginning with version 5.4.0, you can test your ads directly in the\nUnity editor. The editor will add a Prefab image giving a similar experience to\nhow actual ads will behave on a mobile platform.\n\n| **Note:** Because the mock ads are prefab objects, they will appear \"under\" your GUI in the Unity Editor. When you export to a mobile platform, however, ads render on top of any game views.\n\nTesting with mediation\n\nGoogle's sample ad units only show Google Ads. To test your mediation\nconfiguration, you must use the [enable test devices](#enable_test_devices)\napproach.\n\nMediated ads do *NOT* render a **Test Ad** label. You are responsible for\nensuring that test ads are enabled for each of your mediation networks so these\nnetworks don't flag your account for invalid activity. See each network's\nrespective [mediation guide](mediation) for more\ninformation.\n\nIf you aren't sure whether a mediation ad network adapter supports test ads, it\nis safest to avoid clicking on ads from that network during development. You\ncan use the `MediationAdapterClassName()` method on any of the ad formats to\nfigure out which ad network served the current ad."]]