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Pour les enchères :
Plug-in Google Mobile Ads Unity 4.2.0 ou version ultérieure.
Initialiser le SDK Google Mobile Ads
Le guide de démarrage rapide vous explique comment initialiser le SDK Google Mobile Ads.
Lors de cet appel d'initialisation, les adaptateurs de médiation sont également initialisés. Il est important d'attendre la fin de l'initialisation avant de charger des annonces afin de vérifier la participation complète de chaque réseau publicitaire à la première demande d'annonce.
L'exemple de code suivant montre comment vérifier l'état d'initialisation de chaque adaptateur avant d'envoyer une demande d'annonce.
MobileAds.Initialize((InitializationStatusinitializationStatus)=>
{Dictionary<string,AdapterStatus>map=initializationStatus.getAdapterStatusMap();foreach(KeyValuePair<string,AdapterStatus>keyValuePairinmap){stringclassName=keyValuePair.Key;AdapterStatusstatus=keyValuePair.Value;switch(status.InitializationState){caseAdapterState.NotReady:// The adapter initialization did not complete.Debug.Log($"Adapter: {className} is not ready.");break;caseAdapterState.Ready:// The adapter was successfully initialized.Debug.Log($"Adapter: {className} is initialized.");break;}}});
Assurez-vous de désactiver l'actualisation dans toutes les UI de sources d'annonces tierces pour les blocs d'annonces de type bannières utilisés dans la médiation. Cela évite une double actualisation, car Ad Manager déclenche également une actualisation en fonction de la fréquence d'actualisation de votre bloc de bannières.
Utiliser des annonces natives avec la médiation
Voici quelques bonnes pratiques à prendre en compte lorsque vous implémentez la médiation native.
Règles relatives à la présentation des annonces natives
Chaque réseau publicitaire possède ses propres règles. Lorsque vous utilisez la médiation, il est important de vous rappeler que votre application doit toujours respecter les règles du réseau de médiation qui a fourni l'annonce.
Lois des États américains sur la confidentialité et RGPD
Sauf indication contraire, le contenu de cette page est régi par une licence Creative Commons Attribution 4.0, et les échantillons de code sont régis par une licence Apache 2.0. Pour en savoir plus, consultez les Règles du site Google Developers. Java est une marque déposée d'Oracle et/ou de ses sociétés affiliées.
Dernière mise à jour le 2025/09/06 (UTC).
[[["Facile à comprendre","easyToUnderstand","thumb-up"],["J'ai pu résoudre mon problème","solvedMyProblem","thumb-up"],["Autre","otherUp","thumb-up"]],[["Il n'y a pas l'information dont j'ai besoin","missingTheInformationINeed","thumb-down"],["Trop compliqué/Trop d'étapes","tooComplicatedTooManySteps","thumb-down"],["Obsolète","outOfDate","thumb-down"],["Problème de traduction","translationIssue","thumb-down"],["Mauvais exemple/Erreur de code","samplesCodeIssue","thumb-down"],["Autre","otherDown","thumb-down"]],["Dernière mise à jour le 2025/09/06 (UTC)."],[[["\u003cp\u003eThis guide explains how to integrate a mediation adapter with your Unity app, enabling you to serve ads from multiple ad networks.\u003c/p\u003e\n"],["\u003cp\u003eBefore integrating mediation, ensure you've integrated the desired ad formats (banner, interstitial, native, rewarded, rewarded interstitial) into your app.\u003c/p\u003e\n"],["\u003cp\u003eInitialize the Mobile Ads SDK, which also initializes mediation adapters, and wait for completion before loading ads to ensure all ad networks can participate.\u003c/p\u003e\n"],["\u003cp\u003eWhen using banner ads with mediation, disable refresh in third-party ad source UIs to avoid double refreshing.\u003c/p\u003e\n"],["\u003cp\u003eFor native ads, adhere to each ad network's presentation policies and comply with US privacy laws and GDPR by adding mediation partners in Ad Manager's Privacy & Messaging settings.\u003c/p\u003e\n"]]],[],null,["\u003cbr /\u003e\n\nThis guide shows you how to integrate a mediation adapter with your\nUnity app.\n\nPrerequisites\n\nBefore you can integrate mediation for an ad format, you need to integrate that\nad format into your app:\n\n- [Banner Ads](/ad-manager/mobile-ads-sdk/unity/banner)\n- [Interstitial Ads](/ad-manager/mobile-ads-sdk/unity/interstitial)\n- [Native Ads](/ad-manager/mobile-ads-sdk/unity/native)\n- [Rewarded Ads](/ad-manager/mobile-ads-sdk/unity/rewarded)\n- [Rewarded Interstitial\n Ads](/ad-manager/mobile-ads-sdk/unity/rewarded-interstitial)\n\nNew to mediation? Read\n\n[Introduction to mediation](//support.google.com/admanager/answer/6272813).\n\nFor bidding:\n\nGoogle Mobile Ads Unity plugin 4.2.0\nor higher.\n\nInitialize Google Mobile Ads SDK\n\nThe quick start guide shows you how to [initialize the Google Mobile Ads SDK](/ad-manager/mobile-ads-sdk/unity/quick-start#initialize_the_mobile_ads_sdk).\nDuring that initialization call, mediation adapters also\nget initialized. It is important to wait for initialization to complete before\nyou load ads in order to verify full participation from every ad network on the\nfirst ad request.\n| **Important:** Bidding adapters require you to explicitly initialize Google Mobile Ads SDK.\n\nThe following sample code shows how you can check each adapter's initialization\nstatus prior to making an ad request. \n\n MobileAds.Initialize((InitializationStatus initializationStatus) =\u003e\n {\n Dictionary\u003cstring, AdapterStatus\u003e map = initializationStatus.getAdapterStatusMap();\n foreach (KeyValuePair\u003cstring, AdapterStatus\u003e keyValuePair in map)\n {\n string className = keyValuePair.Key;\n AdapterStatus status = keyValuePair.Value;\n switch (status.InitializationState)\n {\n case AdapterState.NotReady:\n // The adapter initialization did not complete.\n Debug.Log($\"Adapter: {className} is not ready.\");\n break;\n case AdapterState.Ready:\n // The adapter was successfully initialized.\n Debug.Log($\"Adapter: {className} is initialized.\");\n break;\n }\n }\n }); \n https://github.com/googleads/googleads-mobile-unity/blob/9544f919c5c8067939fa38d7fb45d698a7408dc1/samples/HelloWorld/Assets/Snippets/MediationSnippets.cs#L13-L32\n\n\u003cbr /\u003e\n\nUse banner ads with mediation\n\nMake sure to disable refresh in all third-party ad source UIs for banner ad\nunits used in mediation. This prevents a\ndouble refresh since Ad Manager also triggers a refresh\nbased on your banner ad unit's refresh rate.\n\nUse native ads with mediation\n\nThe following are some best practices to consider when implementing native\nmediation.\n\nNative ad presentation policy\n: Each ad network has its own policies. When using mediation, it's important to\n remember that your app still needs to abide by the policies of the mediated\n network that provided the ad.\n\nUS states privacy laws and GDPR\n\nIf you need to comply with the [U.S. states privacy\nlaws](//support.google.com/admanager/answer/9561023) or [General Data Protection\nRegulation (GDPR)](//support.google.com/admanager/answer/7666366), follow the\nsteps in [US state regulations\nsettings](//support.google.com/admanager/answer/10115735) or [GDPR\nsettings](//support.google.com/admanager/answer/10113006#adding_ad_partners_to_published_gdpr_messages) to add your\nmediation partners in Ad Manager Privacy \\& messaging's\nUS states or GDPR ad partners list. Failure to do so can lead to partners\nfailing to serve ads on your app.\n\nLearn more about enabling [restricted data processing\n(RDP)](/ad-manager/mobile-ads-sdk/unity/privacy/us-states) and obtaining GDPR consent with the\n[Google User Messaging Platform (UMP) SDK](/ad-manager/mobile-ads-sdk/unity/privacy)."]]