With ML Kit's digital ink recognition, you can recognize text handwritten on a digital surface in hundreds of languages, as well as classify sketches.
Try it out
- Play around with the sample app to see an example usage of this API.
Before you begin
- In your project-level
build.gradle
file, make sure to include Google's Maven repository in both yourbuildscript
andallprojects
sections. - Add the dependencies for the ML Kit Android libraries to your module's app-level Gradle file, which is usually
app/build.gradle
:
dependencies {
// ...
implementation 'com.google.mlkit:digital-ink-recognition:18.1.0'
}
You are now ready to start recognizing text in Ink
objects.
Build an Ink
object
The main way to build an Ink
object is to draw it on a touch screen. On
Android, you can use a
Canvas for
this purpose. Your
touch event handlers
should call the addNewTouchEvent()
method shown the following code snippet to store the points in the strokes the
user draws into the Ink
object.
This general pattern is demonstrated in the following code snippet. See the ML Kit quickstart sample for a more complete example.
Kotlin
var inkBuilder = Ink.builder() lateinit var strokeBuilder: Ink.Stroke.Builder // Call this each time there is a new event. fun addNewTouchEvent(event: MotionEvent) { val action = event.actionMasked val x = event.x val y = event.y var t = System.currentTimeMillis() // If your setup does not provide timing information, you can omit the // third paramater (t) in the calls to Ink.Point.create when (action) { MotionEvent.ACTION_DOWN -> { strokeBuilder = Ink.Stroke.builder() strokeBuilder.addPoint(Ink.Point.create(x, y, t)) } MotionEvent.ACTION_MOVE -> strokeBuilder!!.addPoint(Ink.Point.create(x, y, t)) MotionEvent.ACTION_UP -> { strokeBuilder.addPoint(Ink.Point.create(x, y, t)) inkBuilder.addStroke(strokeBuilder.build()) } else -> { // Action not relevant for ink construction } } } ... // This is what to send to the recognizer. val ink = inkBuilder.build()
Java
Ink.Builder inkBuilder = Ink.builder(); Ink.Stroke.Builder strokeBuilder; // Call this each time there is a new event. public void addNewTouchEvent(MotionEvent event) { float x = event.getX(); float y = event.getY(); long t = System.currentTimeMillis(); // If your setup does not provide timing information, you can omit the // third paramater (t) in the calls to Ink.Point.create int action = event.getActionMasked(); switch (action) { case MotionEvent.ACTION_DOWN: strokeBuilder = Ink.Stroke.builder(); strokeBuilder.addPoint(Ink.Point.create(x, y, t)); break; case MotionEvent.ACTION_MOVE: strokeBuilder.addPoint(Ink.Point.create(x, y, t)); break; case MotionEvent.ACTION_UP: strokeBuilder.addPoint(Ink.Point.create(x, y, t)); inkBuilder.addStroke(strokeBuilder.build()); strokeBuilder = null; break; } } ... // This is what to send to the recognizer. Ink ink = inkBuilder.build();
Get an instance of DigitalInkRecognizer
To perform recognition, send the Ink
instance to a
DigitalInkRecognizer
object. The code below shows how to instantiate such a
recognizer from a BCP-47 tag.
Kotlin
// Specify the recognition model for a language var modelIdentifier: DigitalInkRecognitionModelIdentifier try { modelIdentifier = DigitalInkRecognitionModelIdentifier.fromLanguageTag("en-US") } catch (e: MlKitException) { // language tag failed to parse, handle error. } if (modelIdentifier == null) { // no model was found, handle error. } var model: DigitalInkRecognitionModel = DigitalInkRecognitionModel.builder(modelIdentifier).build() // Get a recognizer for the language var recognizer: DigitalInkRecognizer = DigitalInkRecognition.getClient( DigitalInkRecognizerOptions.builder(model).build())
Java
// Specify the recognition model for a language DigitalInkRecognitionModelIdentifier modelIdentifier; try { modelIdentifier = DigitalInkRecognitionModelIdentifier.fromLanguageTag("en-US"); } catch (MlKitException e) { // language tag failed to parse, handle error. } if (modelIdentifier == null) { // no model was found, handle error. } DigitalInkRecognitionModel model = DigitalInkRecognitionModel.builder(modelIdentifier).build(); // Get a recognizer for the language DigitalInkRecognizer recognizer = DigitalInkRecognition.getClient( DigitalInkRecognizerOptions.builder(model).build());
Process an Ink
object
Kotlin
recognizer.recognize(ink) .addOnSuccessListener { result: RecognitionResult -> // `result` contains the recognizer's answers as a RecognitionResult. // Logs the text from the top candidate. Log.i(TAG, result.candidates[0].text) } .addOnFailureListener { e: Exception -> Log.e(TAG, "Error during recognition: $e") }
Java
recognizer.recognize(ink) .addOnSuccessListener( // `result` contains the recognizer's answers as a RecognitionResult. // Logs the text from the top candidate. result -> Log.i(TAG, result.getCandidates().get(0).getText())) .addOnFailureListener( e -> Log.e(TAG, "Error during recognition: " + e));
The sample code above assumes that the recognition model has already been downloaded, as described in the next section.
Managing model downloads
While the digital ink recognition API supports hundreds of languages, each
language requires some data to be downloaded prior to any recognition. Around
20MB of storage is required per language. This is handled by the
RemoteModelManager
object.
Download a new model
Kotlin
import com.google.mlkit.common.model.DownloadConditions import com.google.mlkit.common.model.RemoteModelManager var model: DigitalInkRecognitionModel = ... val remoteModelManager = RemoteModelManager.getInstance() remoteModelManager.download(model, DownloadConditions.Builder().build()) .addOnSuccessListener { Log.i(TAG, "Model downloaded") } .addOnFailureListener { e: Exception -> Log.e(TAG, "Error while downloading a model: $e") }
Java
import com.google.mlkit.common.model.DownloadConditions; import com.google.mlkit.common.model.RemoteModelManager; DigitalInkRecognitionModel model = ...; RemoteModelManager remoteModelManager = RemoteModelManager.getInstance(); remoteModelManager .download(model, new DownloadConditions.Builder().build()) .addOnSuccessListener(aVoid -> Log.i(TAG, "Model downloaded")) .addOnFailureListener( e -> Log.e(TAG, "Error while downloading a model: " + e));
Check whether a model has been downloaded already
Kotlin
var model: DigitalInkRecognitionModel = ... remoteModelManager.isModelDownloaded(model)
Java
DigitalInkRecognitionModel model = ...; remoteModelManager.isModelDownloaded(model);
Delete a downloaded model
Removing a model from the device's storage frees up space.
Kotlin
var model: DigitalInkRecognitionModel = ... remoteModelManager.deleteDownloadedModel(model) .addOnSuccessListener { Log.i(TAG, "Model successfully deleted") } .addOnFailureListener { e: Exception -> Log.e(TAG, "Error while deleting a model: $e") }
Java
DigitalInkRecognitionModel model = ...; remoteModelManager.deleteDownloadedModel(model) .addOnSuccessListener( aVoid -> Log.i(TAG, "Model successfully deleted")) .addOnFailureListener( e -> Log.e(TAG, "Error while deleting a model: " + e));
Tips to improve text recognition accuracy
The accuracy of text recognition can vary across different languages. Accuracy also depends on writing style. While Digital Ink Recognition is trained to handle many kinds of writing styles, results can vary from user to user.
Here are some ways to improve the accuracy of a text recognizer. Note that these techniques do not apply to the drawing classifiers for emojis, autodraw, and shapes.
Writing area
Many applications have a well defined writing area for user input. The meaning of a symbol is partially determined by its size relative to the size of the writing area that contains it. For example, the difference between a lower or upper case letter "o" or "c", and a comma versus a forward slash.
Telling the recognizer the width and height of the writing area can improve accuracy. However, the recognizer assumes that the writing area only contains a single line of text. If the physical writing area is large enough to allow the user to write two or more lines, you may get better results by passing in a WritingArea with a height that is your best estimate of the height of a single line of text. The WritingArea object you pass to the recognizer does not have to correspond exactly with the physical writing area on the screen. Changing the WritingArea height in this way works better in some languages than others.
When you specify the writing area, specify its width and height in the same units as the stroke coordinates. The x,y coordinate arguments have no unit requirement - the API normalizes all units, so the only thing that matters is the relative size and position of strokes. You are free to pass in coordinates in whatever scale makes sense for your system.
Pre-context
Pre-context is the text that immediately precedes the strokes in the Ink
that you
are trying to recognize. You can help the recognizer by telling it about the pre-context.
For example, the cursive letters "n" and "u" are often mistaken for one another. If the user has already entered the partial word "arg", they might continue with strokes that can be recognized as "ument" or "nment". Specifying the pre-context "arg" resolves the ambiguity, since the word "argument" is more likely than "argnment".
Pre-context can also help the recognizer identify word breaks, the spaces between words. You can type a space character but you cannot draw one, so how can a recognizer determine when one word ends and the next one starts? If the user has already written "hello" and continues with the written word "world", without pre-context the recognizer returns the string "world". However, if you specify the pre-context "hello", the model will return the string " world", with a leading space, since "hello world" makes more sense than "helloword".
You should provide the longest possible pre-context string, up to 20 characters, including spaces. If the string is longer, the recognizer only uses the last 20 characters.
The code sample below shows how to define a writing area and use a
RecognitionContext
object to specify pre-context.
Kotlin
var preContext : String = ...; var width : Float = ...; var height : Float = ...; val recognitionContext : RecognitionContext = RecognitionContext.builder() .setPreContext(preContext) .setWritingArea(WritingArea(width, height)) .build() recognizer.recognize(ink, recognitionContext)
Java
String preContext = ...; float width = ...; float height = ...; RecognitionContext recognitionContext = RecognitionContext.builder() .setPreContext(preContext) .setWritingArea(new WritingArea(width, height)) .build(); recognizer.recognize(ink, recognitionContext);
Stroke ordering
Recognition accuracy is sensitive to the order of the strokes. The recognizers expect strokes to occur in the order people would naturally write; for example left-to-right for English. Any case that departs from this pattern, such as writing an English sentence starting with the last word, gives less accurate results.
Another example is when a word in the middle of an Ink
is removed and replaced with
another word. The revision is probably in the middle of a sentence, but the strokes for the revision
are at the end of the stroke sequence.
In this case we recommend sending the newly written word separately to the API and merging the
result with the prior recognitions using your own logic.
Dealing with ambiguous shapes
There are cases where the meaning of the shape provided to the recognizer is ambiguous. For example, a rectangle with very rounded edges could be seen as either a rectangle or an ellipse.
These unclear cases can be handled by using recognition scores when they are available. Only
shape classifiers provide scores. If the model is very confident, the top result's score will be
much better than the second best. If there is uncertainty, the scores for the top two results will
be close. Also, keep in mind that the shape classifiers interpret the whole Ink
as a
single shape. For example, if the Ink
contains a rectangle and an ellipse next to each
other, the recognizer may return one or the other (or something completely different) as a
result, since a single recognition candidate cannot represent two shapes.