AI-generated Key Takeaways
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          The Places SDK for Android now requires AndroidX and uses the Android Gradle plugin version 8.2, with compatibility information available for other versions. 
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          You need to configure your project with the Places SDK dependency, an API key stored securely via the Secrets Gradle Plugin, and initialize the Places API client. 
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          Ensure your development environment is set up with Android Studio Hedgehog and deploy your application to a compatible Android device or emulator running Android 5.0 or higher with Google APIs. 
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          Securely manage API keys in production using recommended mechanisms, and refer to provided sample apps for practical implementation guidance. 
To configure your app to use the Places SDK for Android, follow these steps. They are required for all apps using the Places SDK for Android.
Step 1: Set up Android Studio
This document describes a development environment using Android Studio Hedgehog and the Android Gradle plugin version 8.2.
Step 2. Set up the SDK
The Places SDK for Android library is available through Google's Maven repository. To add the SDK to your app, do the following:
- In your top-level settings.gradle.ktsfile, include the Gradle plugin portal, Google Maven repository, and Maven central repository under thepluginManagementblock. ThepluginManagementblock must appear before any other statements in the script.pluginManagement { repositories { gradlePluginPortal() google() mavenCentral() } } 
- In your top-level settings.gradle.ktsfile, include the Google's Maven repository and Maven central repository under thedependencyResolutionManagementblock:dependencyResolutionManagement { repositoriesMode.set(RepositoriesMode.FAIL_ON_PROJECT_REPOS) repositories { google() mavenCentral() } } 
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    In the dependenciessection of your module-levelbuild.gradle.ktsfile, add a dependency to the Places SDK for Android:Groovydependencies { implementation(platform("org.jetbrains.kotlin:kotlin-bom:$kotlin_version")) implementation("com.google.android.libraries.places:places:3.5.0") } Kotlindependencies { // Places and Maps SDKs implementation("com.google.android.libraries.places:places:5.0.0") } 
- In your module-level build.gradle.ktsfile, setcompileSdkandminSdkto the following values:Groovyandroid { compileSdk 34 defaultConfig { minSdk 23 // ... } } Kotlinandroid { compileSdk = 34 defaultConfig { minSdk = 23 // ... } } 
- In the buildFeaturessection of your module-levelbuild.gradlefile, add theBuildConfigclass, which you use to access metadata values defined later in this procedure:Groovyandroid { // ... buildFeatures { buildConfig true // ... } } Kotlinandroid { // ... buildFeatures { buildConfig = true // ... } } 
Step 3: Add your API key to the project
This section describes how to store your API key so that it can be securely referenced by
your app. You should not check your API key into your version control system, so we recommend
storing it in the secrets.properties file, which is located in the root directory of your
project. For more information about the secrets.properties file, see
Gradle properties files.
To streamline this task, we recommend that you use the Secrets Gradle Plugin for Android.
To install the Secrets Gradle Plugin for Android in your Google Maps project:
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    In Android Studio, open your top-level build.gradle.ktsorbuild.gradlefile and add the following code to thedependencieselement underbuildscript.Kotlinplugins { alias(libs.plugins.android.application) apply false alias(libs.plugins.jetbrains.kotlin.android) apply false alias(libs.plugins.kotlin.compose) apply false alias(libs.plugins.secrets.gradle.plugin) apply false } Groovybuildscript { dependencies { classpath "com.google.android.libraries.mapsplatform.secrets-gradle-plugin:secrets-gradle-plugin:2.0.1" } } 
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    Open your module-level build.gradle.ktsorbuild.gradlefile and add the following code to thepluginselement.Kotlinplugins { // ... alias(libs.plugins.secrets.gradle.plugin) } Groovyplugins { // ... id 'com.google.android.libraries.mapsplatform.secrets-gradle-plugin' } 
- In your module-level build.gradle.ktsorbuild.gradlefile, ensure thattargetSdkandcompileSdkare set to 34.
- Sync your project with Gradle.
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    Open the secrets.propertiesfile in your top-level directory, and then add the following code. ReplaceYOUR_API_KEYwith your API key. Store your key in this file becausesecrets.propertiesis excluded from being checked into a version control system.PLACES_API_KEY=YOUR_API_KEY 
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    Create the local.defaults.propertiesfile in your top-level directory, the same folder as thesecrets.propertiesfile, and then add the following code.PLACES_API_KEY=DEFAULT_API_KEY The purpose of this file is to provide a backup location for the API key if the secrets.propertiesfile is not found so that builds don't fail. This can happen if you clone the app from a version control system which omitssecrets.propertiesand you have not yet created asecrets.propertiesfile locally to provide your API key.
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    In Android Studio, open your module-level build.gradle.ktsorbuild.gradlefile and edit thesecretsproperty. If thesecretsproperty does not exist, add it.Edit the properties of the plugin to set propertiesFileNametosecrets.properties, setdefaultPropertiesFileNametolocal.defaults.properties, and set any other properties.Kotlinsecrets { // To add your Maps API key to this project: // 1. If the secrets.properties file does not exist, create it in the same folder as the local.properties file. // 2. Add this line, where YOUR_API_KEY is your API key: // MAPS_API_KEY=YOUR_API_KEY propertiesFileName = "secrets.properties" // A properties file containing default secret values. This file can be // checked in version control. defaultPropertiesFileName = "local.defaults.properties" } Groovysecrets { // To add your Maps API key to this project: // 1. If the secrets.properties file does not exist, create it in the same folder as the local.properties file. // 2. Add this line, where YOUR_API_KEY is your API key: // MAPS_API_KEY=YOUR_API_KEY propertiesFileName = "secrets.properties" // A properties file containing default secret values. This file can be // checked in version control. defaultPropertiesFileName = "local.defaults.properties" } 
Step 4. Initialize the Places API client
To initialize the Places SDK for Android within an activity or fragment, pass the API key when calling
  Places.initializeWithNewPlacesApiEnabled():
Kotlin
// Define a variable to hold the Places API key. val apiKey = BuildConfig.PLACES_API_KEY // Log an error if apiKey is not set. if (apiKey.isEmpty() || apiKey == "DEFAULT_API_KEY") { Log.e("Places test", "No api key") finish() return } // Initialize the SDK Places.initializeWithNewPlacesApiEnabled(applicationContext, apiKey) // Create a new PlacesClient instance val placesClient = Places.createClient(this)
Java
// Define a variable to hold the Places API key. String apiKey = BuildConfig.PLACES_API_KEY; // Log an error if apiKey is not set. if (TextUtils.isEmpty(apiKey) || apiKey.equals("DEFAULT_API_KEY")) { Log.e("Places test", "No api key"); finish(); return; } // Initialize the SDK Places.initializeWithNewPlacesApiEnabled(getApplicationContext(), apiKey); // Create a new PlacesClient instance PlacesClient placesClient = Places.createClient(this);
You are now ready to begin using the Places SDK for Android!
Step 5: Set up an Android device
To run an app that uses the Places SDK for Android, you must deploy it to an Android device or Android emulator that is based on Android 5.0 or higher and includes the Google APIs.
- To use an Android device, follow the instructions at Run apps on a hardware device.
- To use an Android emulator, you can create a virtual device and install the emulator by using the Android Virtual Device (AVD) Manager that comes with Android Studio.