The Google User Messaging Platform (UMP) SDK is a privacy and messaging tool to help you manage privacy choices. For more information, see About Privacy & messaging.
Create a message type
Create user messages with one of the Available user message types under the Privacy & messaging tab of your AdMob account. The UMP SDK attempts to display a privacy message created from the AdMob Application ID set in your project.
For more details, see About privacy and messaging.
Add the application ID
You can find your application ID in the AdMob UI. Add the ID to your with the following code snippet:
Request for consent information
You should request an update of the user's consent information at every app
launch, using Update()
. This request checks
the following:
- Whether consent is required. For example, consent is required for the first time, or the previous consent decision expired.
- Whether a privacy options entry point is required. Some privacy messages require apps to allow users to modify their privacy options at any time.
Here is an example of how to check the status on app start:
void Start()
{
// Create a ConsentRequestParameters object.
ConsentRequestParameters request = new ConsentRequestParameters();
// Check the current consent information status.
ConsentInformation.Update(request, OnConsentInfoUpdated);
}
void OnConsentInfoUpdated(FormError consentError)
{
if (consentError != null)
{
// Handle the error.
UnityEngine.Debug.LogError(consentError);
return;
}
// If the error is null, the consent information state was updated.
// You are now ready to check if a form is available.
}
Load and present a privacy message form if required
After you have received the most up-to-date consent status, call
LoadAndShowConsentFormIfRequired()
to load any forms required to
collect user consent. After loading, the forms present immediately.
void Start()
{
// Create a ConsentRequestParameters object.
ConsentRequestParameters request = new ConsentRequestParameters();
// Check the current consent information status.
ConsentInformation.Update(request, OnConsentInfoUpdated);
}
void OnConsentInfoUpdated(FormError consentError)
{
if (consentError != null)
{
// Handle the error.
UnityEngine.Debug.LogError(consentError);
return;
}
// If the error is null, the consent information state was updated.
// You are now ready to check if a form is available.
ConsentForm.LoadAndShowConsentFormIfRequired((FormError formError) =>
{
if (formError != null)
{
// Consent gathering failed.
UnityEngine.Debug.LogError(consentError);
return;
}
// Consent has been gathered.
});
}
If you need to perform any actions after the user has made a choice or dismissed the form, place that logic in the `Action<FormError>` callback for your form.
Privacy options
Some privacy message forms are presented from a publisher-rendered privacy options entry point, letting users manage their privacy options at any time. To learn more about which message your users see at the privacy options entry point, see Available user message types.
To implement a privacy options entry point, complete the following steps:
- Check
PrivacyOptionsRequirementStatus
. - If a privacy options entry point is required, add a visible and interactable UI element to your app.
- Trigger the privacy options form using
ShowPrivacyOptionsForm()
.
The following code example demonstrates these steps:
[SerializeField, Tooltip("Button to show the privacy options form.")]
private Button _privacyButton;
private void Start()
{
// Enable the privacy settings button.
if (_privacyButton != null)
{
_privacyButton.onClick.AddListener(UpdatePrivacyButton);
// Disable the privacy settings button by default.
_privacyButton.interactable = false;
}
}
/// <summary>
/// Shows the privacy options form to the user.
/// </summary>
public void ShowPrivacyOptionsForm()
{
Debug.Log("Showing privacy options form.");
ConsentForm.ShowPrivacyOptionsForm((FormError showError) =>
{
if (showError != null)
{
Debug.LogError("Error showing privacy options form with error: " + showError.Message);
}
// Enable the privacy settings button.
if (_privacyButton != null)
{
_privacyButton.interactable =
ConsentInformation.PrivacyOptionsRequirementStatus ==
PrivacyOptionsRequirementStatus.Required;
}
});
}
Request ads
Before requesting ads in your app, check if you have obtained consent
from the user using
CanRequestAds()
. There are two
places to check while gathering consent:
- After consent has been gathered in the current session.
- Immediately after you have called
Update()
. It is possible consent has been obtained in the previous session. As a latency best practice, we recommend not waiting for the callback to complete so you can start loading ads as soon as possible after your app launches.
If an error occurs during the consent gathering process, you should still attempt to request ads. The UMP SDK uses the consent status from the previous session.
void Start()
{
// Create a ConsentRequestParameters object.
ConsentRequestParameters request = new ConsentRequestParameters();
// Check the current consent information status.
ConsentInformation.Update(request, OnConsentInfoUpdated);
}
void OnConsentInfoUpdated(FormError consentError)
{
if (consentError != null)
{
// Handle the error.
UnityEngine.Debug.LogError(consentError);
return;
}
// If the error is null, the consent information state was updated.
// You are now ready to check if a form is available.
ConsentForm.LoadAndShowConsentFormIfRequired((FormError formError) =>
{
if (formError != null)
{
// Consent gathering failed.
UnityEngine.Debug.LogError(consentError);
return;
}
// Consent has been gathered.
if (ConsentInformation.CanRequestAds())
{
MobileAds.Initialize((InitializationStatus initstatus) =>
{
// TODO: Request an ad.
});
}
});
}
Testing
If you want to test the integration in your app as you're developing, follow these steps to programmatically register your test device. Be sure to remove the code that sets these test device IDs before you release your app.
- Call
Update()
. Check the log output for a message similar to the following example, which shows your device ID and how to add it as a test device:
Android
Use new ConsentDebugSettings.Builder().addTestDeviceHashedId("33BE2250B43518CCDA7DE426D04EE231") to set this as a debug device.
iOS
<UMP SDK>To enable debug mode for this device, set: UMPDebugSettings.testDeviceIdentifiers = @[2077ef9a63d2b398840261c8221a0c9b]
Copy your test device ID to your clipboard.
Modify your code to call
DebugGeography.TestDeviceHashedIds
and pass in a list of your test device IDs.void Start() { var debugSettings = new ConsentDebugSettings { TestDeviceHashedIds = new List<string> { "TEST-DEVICE-HASHED-ID" } }; // Create a ConsentRequestParameters object. ConsentRequestParameters request = new ConsentRequestParameters { ConsentDebugSettings = debugSettings, }; // Check the current consent information status. ConsentInformation.Update(request, OnConsentInfoUpdated); }
Force a geography
The UMP SDK provides a way to test your app's behavior as though the device was
located in the EEA or UK using
DebugGeography
. Note that
debug settings only work on test devices.
void Start()
{
var debugSettings = new ConsentDebugSettings
{
// Geography appears as in EEA for debug devices.
DebugGeography = DebugGeography.EEA,
TestDeviceHashedIds = new List<string>
{
"TEST-DEVICE-HASHED-ID"
}
};
// Create a ConsentRequestParameters object.
ConsentRequestParameters request = new ConsentRequestParameters
{
ConsentDebugSettings = debugSettings,
};
// Check the current consent information status.
ConsentInformation.Update(request, OnConsentInfoUpdated);
}
Reset consent state
In testing your app with the UMP SDK, you might find it helpful to reset the
state of the SDK so that you can simulate a user's first install experience.
The SDK provides the Reset()
method to do this.
ConsentInformation.Reset();