In addition to the policies outlined here, you must give attribution for the map data used by your game when running on devices with a display size 7" or larger. By default, this is automatically shown in the bottom-left corner of the screen and no additional work is required of you.
The location and color of the attribution text can be modified through a
AttributionStyle component attached to any GameObject in your scene.
By default, the attribution text is rendered to the screen using Unity's
If your game does not support this, you are required to render the attribution
text yourself. You can retrieve the string from
register for updates to this text by adding a listener to
The attribution text should always be clear, legible, and appear in the right color variation for a given background. If in doubt, use the default implementation as a reference.