This guide is intended for publishers who are interested in using Google Mobile Ads mediation with Flurry. It walks you through getting a mediation adapter set up with your current app and setting up additional request parameters.
Flurry Resources |
---|
Documentation | SDK |
Adapter |
Customer support |
Prerequisites
An app with the Google Mobile Ads SDK integrated. If you don't have one, see Get Started.
A Google Ad Manager account with Mediation for mobile apps configured.
Helpful primers
The following Help Center articles provide background information on mediation:
Include network adapter and SDK
Download the SDK and adapter for Flurry from links provided above. Some SDKs already include a Google Mobile Ads adapter, while others offer it as a separate file. See the integration instructions or README that's included with each adapter.
Include the mediated networks' SDKs and adapter files within the appropriate directory of your Unity project:
- Android:
Assets/Plugins/Android
- iOS:
Assets/Plugins/iOS
Include network configurations
- Android
- Some ad networks require extra configurations to be added to your
AndroidManifest.xml
file. You can make these modifications to theAndroidManifest.xml
inside theAssets/Plugins/Android/GoogleMobileAds
directory. - iOS
- After generating an Xcode from Unity, include any frameworks, compiler flags, or linker flags that your chosen networks require.
Your app need not call any third-party ad network code directly; the Google Mobile Ads SDK interacts with the mediated network's adapter to fetch third-party ads on your behalf.