This guide is intended for publishers who are interested in using Google Mobile Ads mediation with LG U+AD. It walks through the setup of a mediation adapter to work with your current Android app and the configuration of additional settings.
LG U+AD Resources |
---|
Documentation |
SDK |
Adapter |
Customer support |
Prerequisites
An Android app with the Google Mobile Ads SDK integrated. (If you don't have one, see Get Started.)
A Google Ad Manager account with Mediation for mobile apps configured.
Add LG U+AD to your project
Include network adapter and SDK
Download the LG U+AD SDK and adapter from the previous links.
In Android Studio, include the adapter and SDK files in your project's libs
folder. Make sure that your app-level Gradle file includes the following:
Kotlin
dependencies {
implementation(fileTree(mapOf("dir" to "libs", "include" to listOf("*.aar", "*.jar"))))
// ...
}
Groovy
dependencies {
implementation fileTree(dir: 'libs', include: ['*.aar', '*.jar'])
// ...
}
Configure the AndroidManifest.xml file
Modify your AndroidManifest.xml
file as instructed in the
LG U+AD documentation.
Your app doesn't need to call LG U+AD directly—the Google Mobile Ads SDK calls the LG U+AD adapter to fetch ads on your behalf. If necessary, you can specify any additional request parameters. The rest of this page details how to provide more information to LG U+AD.
Initialize your ad object with an Activity instance
In the constructor for a new ad object (for example,
AdManagerAdView
),
you must pass in an object of type
Context
.
This Context
is passed on to other ad networks when using mediation. Some
ad networks require a more restrictive Context
that is of type
Activity
and may not be able to serve ads without an Activity
instance. Therefore,
we recommend passing in an Activity
instance when initializing ad objects
to ensure a consistent experience with your mediated ad networks.