Do mapy 3D możesz dodawać animacje ścieżek kamery, aby zapewnić użytkownikom bardziej wciągające wrażenia. Animacje ścieżki kamery mogą przelatywać do punktu na mapie lub wokół niego.
Przejdź do
Poniższy przykładowy kod pokazuje, jak animować kamerę, aby przeleciała do określonego punktu na mapie 3D, wywołując metodę flyCameraTo. Aby użyć tego przykładowego kodu, postępuj zgodnie z instrukcjami w sekcjach Konfiguracja i Dodawanie mapy 3D do aplikacji, aby skonfigurować projekt Android Studio z podstawową mapą 3D. Następnie dodaj ten kod do pliku MainActivity.kt:
// Add imports and define constantsimportcom.google.android.gms.maps3d.model.latLngAltitudeconstvalEMPIRE_STATE_BUILDING_LATITUDE=40.748233constvalEMPIRE_STATE_BUILDING_LONGITUDE=-73.985663...// Add to the onMap3DViewReady method, after the googleMap3D object has been initializedgoogleMap3D.flyCameraTo(flyToOptions{endCamera=camera{center=latLngAltitude{latitude=EMPIRE_STATE_BUILDING_LATITUDElongitude=EMPIRE_STATE_BUILDING_LONGITUDEaltitude=212.0// in meters}heading=34.0// bearing in degreestilt=67.0// relative to verticalrange=750.0// distance away from the focal point in metersroll=0.0// roll relative to horizontal}durationInMillis=2_000})
Przelatywanie
Poniższy przykładowy kod pokazuje, jak animować kamerę, aby przelatywała wokół określonego punktu na mapie 3D, wywołując metodę flyCameraAround. Aby użyć tego przykładowego kodu, postępuj zgodnie z instrukcjami w sekcjach Konfiguracja i Dodawanie mapy 3D do aplikacji, aby skonfigurować projekt Android Studio z podstawową mapą 3D. Następnie dodaj ten kod do pliku MainActivity.kt:
// Add imports and define constantsimportcom.google.android.gms.maps3d.model.latLngAltitudeconstvalEMPIRE_STATE_BUILDING_LATITUDE=40.748233constvalEMPIRE_STATE_BUILDING_LONGITUDE=-73.985663...// Add to the onMap3DViewReady method, after the googleMap3D object has been initializedgoogleMap3D.flyCameraAround(flyAroundOptions{center=camera{center=latLngAltitude{latitude=EMPIRE_STATE_BUILDING_LATITUDElongitude=EMPIRE_STATE_BUILDING_LONGITUDEaltitude=212.0}heading=34.0tilt=67.0range=750.0roll=0.0}durationInMillis=5_000rounds=1.0// Number of rotations - can be fractional})
[[["Łatwo zrozumieć","easyToUnderstand","thumb-up"],["Rozwiązało to mój problem","solvedMyProblem","thumb-up"],["Inne","otherUp","thumb-up"]],[["Brak potrzebnych mi informacji","missingTheInformationINeed","thumb-down"],["Zbyt skomplikowane / zbyt wiele czynności do wykonania","tooComplicatedTooManySteps","thumb-down"],["Nieaktualne treści","outOfDate","thumb-down"],["Problem z tłumaczeniem","translationIssue","thumb-down"],["Problem z przykładami/kodem","samplesCodeIssue","thumb-down"],["Inne","otherDown","thumb-down"]],["Ostatnia aktualizacja: 2025-09-05 UTC."],[],[],null,["# Add camera path animations\n\nSelect platform: [Android](/maps/documentation/maps-3d/android-sdk/custom-camera-paths \"View this page for the Android platform docs.\") [iOS](/maps/documentation/maps-3d/ios-sdk/custom-camera-paths \"View this page for the iOS platform docs.\")\n\n\u003cbr /\u003e\n\n| This product or feature is Experimental (pre-GA). Pre-GA products and features might have limited support, and changes to pre-GA products and features might not be compatible with other pre-GA versions. Pre-GA Offerings are covered by the [Google\n| Maps Platform Service Specific Terms](https://cloud.google.com/maps-platform/terms/maps-service-terms). For more information, see the [launch stage descriptions](/maps/launch-stages).\n\n\nYou can add camera paths animations to your 3D map to provide a more immersive\nexperience for your users. Camera path animations can fly to or fly around a point on the map.\n\nFly to\n------\n\n\nThe following code sample demonstrates how to animate the camera to fly to a specific point on a 3D map by calling\nthe [`flyCameraTo`](/maps/documentation/maps-3d/android-sdk/reference/com/google/android/gms/maps3d/GoogleMap3D#flyCameraTo(com.google.android.gms.maps3d.model.FlyToOptions))\nmethod. To use this code sample, follow the instructions in\n[Setup](/maps/documentation/maps-3d/android-sdk/setup) and\n[Add a 3D map to your app](/maps/documentation/maps-3d/android-sdk/add-a-3d-map) to set\nup your Android Studio project with a basic 3D map. Then, add the following code to the\n**`MainActivity.kt`** file: \n\n```kotlin\n// Add imports and define constants\nimport com.google.android.gms.maps3d.model.latLngAltitude\nconst val EMPIRE_STATE_BUILDING_LATITUDE = 40.748233\nconst val EMPIRE_STATE_BUILDING_LONGITUDE = -73.985663\n\n...\n \n// Add to the onMap3DViewReady method, after the googleMap3D object has been initialized\ngoogleMap3D.flyCameraTo(\n flyToOptions {\n endCamera = camera {\n center = latLngAltitude {\n latitude = EMPIRE_STATE_BUILDING_LATITUDE\n longitude = EMPIRE_STATE_BUILDING_LONGITUDE\n altitude = 212.0 // in meters\n }\n heading = 34.0 // bearing in degrees\n tilt = 67.0 // relative to vertical\n range = 750.0 // distance away from the focal point in meters\n roll = 0.0 // roll relative to horizontal\n }\n durationInMillis = 2_000\n }\n)\n```\n\nFly around\n----------\n\n\nThe following code sample demonstrates how to animate the camera to fly around a specific point on a 3D map by\ncalling the [`flyCameraAround`](/maps/documentation/maps-3d/android-sdk/reference/com/google/android/gms/maps3d/GoogleMap3D#flyCameraAround(com.google.android.gms.maps3d.model.FlyAroundOptions))\nmethod. To use this code sample, follow the\ninstructions in\n[Setup](/maps/documentation/maps-3d/android-sdk/setup) and\n[Add a 3D map to your app](/maps/documentation/maps-3d/android-sdk/add-a-3d-map)\nto set up your Android Studio project with a basic 3D map. Then, add the\nfollowing code to the **`MainActivity.kt`** file: \n\n```kotlin\n// Add imports and define constants\nimport com.google.android.gms.maps3d.model.latLngAltitude\nconst val EMPIRE_STATE_BUILDING_LATITUDE = 40.748233\nconst val EMPIRE_STATE_BUILDING_LONGITUDE = -73.985663\n\n...\n\n// Add to the onMap3DViewReady method, after the googleMap3D object has been initialized\ngoogleMap3D.flyCameraAround(\n flyAroundOptions {\n center = camera {\n center = latLngAltitude {\n latitude = EMPIRE_STATE_BUILDING_LATITUDE\n longitude = EMPIRE_STATE_BUILDING_LONGITUDE\n altitude = 212.0\n }\n heading = 34.0\n tilt = 67.0\n range = 750.0\n roll = 0.0\n }\n durationInMillis = 5_000\n rounds = 1.0 // Number of rotations - can be fractional\n }\n)\n```"]]