This guide walks you through the process of developing an Actions project that incorporates transactions for physical goods using payment methods managed by your site.
Transaction flow
When your Actions project handles physical transactions using merchant-managed payments, it uses the following flow:
- Link user's account - In order for the user to use a payment method they've saved with your service, use Account Linking to associate their Google account with their account on your service.
- Gather information (optional) - Depending on the nature of your
transaction, you may want to gather the following information from the user early in the conversation:
- Validate transaction requirements - At the start of the transaction section of the conversation, validate that the user meets the requirements for making a transaction, such as having payment information properly configured and available before building their cart.
- Request a delivery address - If the transaction requires a delivery address, gather one from the user.
- Build the order - Walk the user through a "cart assembly" where they pick which items they want to purchase.
- Propose the order - Once the cart is complete, propose the order to the user so they can confirm it's correct. If the order is confirmed, you'll receive a response with order details and a payment token.
- Finalize the order and send a receipt - With the order confirmed, update your inventory tracking or other fulfillment services and then send a receipt to the user.
- Send order updates - Over the course of the order fulfillment's lifespan, give the user order updates by sending PATCH requests to the Orders API.
Restrictions and review guidelines
Keep in mind that additional policies apply to Actions with transactions. It can take us up to six weeks to review Actions with transactions, so factor that time in when planning your release schedule. To ease the review process, make sure you comply with the policies and guidelines for transactions before submitting your Action for review.
You can only deploy Actions that sell physical goods in the following countries:
Australia Brazil Canada Indonesia |
Japan Mexico Qatar Russia |
Singapore Switzerland Thailand Turkey United Kingdom United States |
Build your project
For an example of a transactional conversation, view the Node.js transactions sample.
Project setup
When creating your Action, you must specify that you want to perform transactions in the Actions console.
To set up your project and fulfillment, do the following:
- Create a new project or import an existing project.
- Navigate to Deploy > Directory information.
Under Additional information > Transactions > check the box that says "Do your Actions use the Transactions API to perform transactions of physical goods?".
Link user's account (optional)
When using your own payment method to charge the user, we recommend linking their Google account with an account they have with your own service to retrieve, present, and charge payment methods stored there.
Design the voice user interface for the authentication flow
Check if the user is verified and start the account linking flow
- Open your Actions Builder project in the Actions Console.
- Create a new scene to start account linking in your Action:
- Click Scenes.
- Click the add (+) icon to add a new scene.
- In the newly created scene, click the add add icon for Conditions.
- Add a condition that checks if the user associated with the conversation is a
a verified user. If the check fails, your Action can't perform account linking
during the conversation, and should fall back to providing access to
functionality that doesn't require account linking.
- In the
Enter new expression
field under Condition, enter the following logic:user.verificationStatus != "VERIFIED"
- Under Transition, select a scene that doesn't require account linking or a scene that is the entry point to guest-only functionality.
- In the
- Click the add add icon for Conditions.
- Add a condition to trigger an account linking flow if the user doesn't have
an associated identity.
- In the
Enter new expression
field under Condition, enter the following logic::user.verificationStatus == "VERIFIED"
- Under Transition, select the Account Linking system scene.
- Click Save.
- In the
After saving, a new account linking system scene called <SceneName>_AccountLinking
is added to your project.
Customize the account linking scene
- Under Scenes, select the account linking system scene.
- Click Send prompt and add a short sentence to describe to the user why the Action needs to access their identity (for example "To save your preferences").
- Click Save.
- Under Conditions, click If user successfully completes account linking.
- Configure how the flow should proceed if the user agrees to link their account. For example, call the webhook to process any custom business logic required and transition back to the originating scene.
- Click Save.
- Under Conditions, click If user cancels or dismisses account linking.
- Configure how the flow should proceed if the user doesn't agree to link their account. For example, send an acknowledging message and redirect to scenes that provide functionality that doesn't require account linking.
- Click Save.
- Under Conditions, click If system or network error occurs.
- Configure how the flow should proceed if the account linking flow can't be completed because of system or network errors. For example, send an acknowledging message and redirect to scenes that provide functionality that doesn't require account linking.
- Click Save.
Gather information (optional)
Validate transaction requirements (optional)
As soon as the user has indicated they wish to make a purchase, you should check to ensure that they will be able to perform a transaction. For example, when invoked,your Action might ask, "Would you like to order shoes, or check your account balance?" If the user says "order shoes", you should ensure that they can proceed and give them an opportunity to fix any settings preventing them from continuing with the transaction. To do so, you should transition to a scene that performs a transaction requirements check.
Create Transaction Requirements Check scene
- From the Scenes tab, add a new Scene with the name
TransactionRequirementsCheck
. - Under Slot filling, click + to add a new slot.
- Under Select type, select
actions.type.TransactionRequirementsCheckResult
as the slot type. - In the slot name field, give the slot the name
TransactionRequirementsCheck
. - Enable the Customize slot value writeback checkbox (enabled by default).
Click Save.
A transaction requirements check will result in one of the following outcomes:
- If the requirements are met, the session parameter is set with a success condition and you can proceed with building the user's order.
- If one or more of the requirements cannot be met, the session parameter is set
with a failure condition. In this case, you should pivot the conversation away
from the transactional experience, or end the conversation.
- If any errors resulting in the failure state can be fixed by the user, they will be prompted to resolve those issues on their device. If the conversation is taking place on a voice-only surface, a handoff will be initiated to the user's phone.
Handle Transaction Requirements Check result
- From the Scenes tab, select your newly created
TransactionRequirementsCheck
scene. - Under Condition, click + to add a new condition.
In the text field, enter the following condition syntax to check for the success condition:
scene.slots.status == "FINAL" && session.params.TransactionRequirementsCheck.resultType == "CAN_TRANSACT"
Hover your cursor over the condition you just added and click the up arrow to place it before
if scene.slots.status == "FINAL"
.Enable Send prompts and provide a simple prompt letting the user know they are ready to make a transaction:
candidates: - first_simple: variants: - speech: >- You are ready to purchase physical goods.
Under Transition select another scene, allowing the user to continue the conversation and proceed with making a transaction.
Select the condition
else if scene.slots.status == "FINAL"
.Enable Send prompts and provide a simple prompt letting the user know they are unable to make a transaction:
candidates: - first_simple: variants: - speech: Transaction requirements check failed.
Under Transition, select End conversation to end the conversation if a user is unable to make transactions.
Request a delivery address (optional)
If your transaction requires a user's delivery address, you should request it from the user. This might be useful for determining the total price, delivery/pickup location, or for ensuring the user is within your service region. To do so, you should transition to a scene that prompts the user for their delivery address.
Create Delivery Address Scene
- From the Scenes tab, add a new scene with the name
DeliveryAddress
. - Under Slot filling, click + to add a new slot.
- Under Select type, select
actions.type.DeliveryAddressValue
as the slot type. - In the slot name field, give the slot the name
TransactionDeliveryAddress
. - Enable the Customize slot value writeback checkbox (enabled by default).
- Click Save.
When configuring the slot, you can provide a reason
that allows you to
preface the Assistant's request to obtain an address with a string.The default
reason string is "to know where to send the order". Therefore, the Assistant
might ask the user: "To know where to send the order, I'll need to get your delivery address".
- On surfaces with a screen, the user will choose which address they want to use for the transaction. If they haven't previously given an address, they'll be able to enter a new address.
- On voice-only surfaces, the Assistant will ask the user for permission to share their default address for the transaction. If they haven't previously given an address, the conversation will be handed off to a phone for entry.
To handle the Delivery Address result, follow these steps:
- From the Scenes tab, select your newly created
DeliveryAddress
scene. - Under Condition, click + to add a new condition.
In the text field, enter the following condition syntax to check for the success condition:
scene.slots.status == "FINAL" && session.params.TransactionDeliveryAddress.userDecision == "ACCEPTED"
Hover your cursor over the condition you just added and click the up arrow to place it before
if scene.slots.status == "FINAL"
.Enable Send prompts and provide a simple prompt letting the user know you've received their address:
candidates: - first_simple: variants: - speech: >- Great! Your order will be delivered to $session.params.TransactionDeliveryAddress.location.postalAddress.locality $session.params.TransactionDeliveryAddress.location.postalAddress.administrativeArea $session.params.TransactionDeliveryAddress.location.postalAddress.regionCode $session.params.TransactionDeliveryAddress.location.postalAddress.postalCode
Under Transition, select another scene, allowing the user to continue the conversation.
Select the condition
else if scene.slots.status == "FINAL"
.Enable Send prompts and provide a simple prompt letting the user know they are unable to make a transaction:
candidates: - first_simple: variants: - speech: I failed to get your delivery address.
Under Transition, select End conversation to end the conversation if a user is unable to make transactions.
Build the order
Once you have the user information you need, you'll build a "cart assembly" experience that guides the user to build an order. Every Action will have a slightly different cart assembly flow as appropriate for their product or service.
The most basic cart assembly experience has a user pick items from a list to add to their order, though you can design the conversation to simplify the user experience. You could build a cart assembly experience that enables the user to re-order their most recent purchase via a simple yes or no question. You could also present the user a carousel or list card of the top "featured" or "recommended" items.
We recommend using rich responses to present the user's options visually, but also design the conversation such that the user can build their cart using only their voice. For some best practices and examples of high-quality cart assembly experiences, see the Transactions Design Guidelines.
Create an order
Throughout your conversation, you'll need to gather the items that a user wants
to purchase and then construct an Order
object.
At minimum, your Order
must contain the following:
buyerInfo
- Information about the user making the purchase.transactionMerchant
- Information about the merchant that facilitated the order.contents
- The actual contents of the order listed aslineItems
.priceAttributes
- Pricing details about the order, including the total cost of the order with discounts and taxes.
Refer to the Order
response documentation to construct your cart. Note that you may need to include
different fields depending on the order.
The sample code below shows a complete order, including optional fields:
const order = {
createTime: '2019-09-24T18:00:00.877Z',
lastUpdateTime: '2019-09-24T18:00:00.877Z',
merchantOrderId: orderId, // A unique ID String for the order
userVisibleOrderId: orderId,
transactionMerchant: {
id: 'http://www.example.com',
name: 'Example Merchant',
},
contents: {
lineItems: [
{
id: 'LINE_ITEM_ID',
name: 'Pizza',
description: 'A four cheese pizza.',
priceAttributes: [
{
type: 'REGULAR',
name: 'Item Price',
state: 'ACTUAL',
amount: {
currencyCode: 'USD',
amountInMicros: 8990000,
},
taxIncluded: true,
},
{
type: 'TOTAL',
name: 'Total Price',
state: 'ACTUAL',
amount: {
currencyCode: 'USD',
amountInMicros: 9990000,
},
taxIncluded: true,
},
],
notes: [
'Extra cheese.',
],
purchase: {
quantity: 1,
unitMeasure: {
measure: 1,
unit: 'POUND',
},
itemOptions: [
{
id: 'ITEM_OPTION_ID',
name: 'Pepperoni',
prices: [
{
type: 'REGULAR',
state: 'ACTUAL',
name: 'Item Price',
amount: {
currencyCode: 'USD',
amountInMicros: 1000000,
},
taxIncluded: true,
},
{
type: 'TOTAL',
name: 'Total Price',
state: 'ACTUAL',
amount: {
currencyCode: 'USD',
amountInMicros: 1000000,
},
taxIncluded: true,
},
],
note: 'Extra pepperoni',
quantity: 1,
subOptions: [],
},
],
},
},
],
},
buyerInfo: {
email: 'janedoe@gmail.com',
firstName: 'Jane',
lastName: 'Doe',
displayName: 'Jane Doe',
},
priceAttributes: [
{
type: 'SUBTOTAL',
name: 'Subtotal',
state: 'ESTIMATE',
amount: {
currencyCode: 'USD',
amountInMicros: 9990000,
},
taxIncluded: true,
},
{
type: 'DELIVERY',
name: 'Delivery',
state: 'ACTUAL',
amount: {
currencyCode: 'USD',
amountInMicros: 2000000,
},
taxIncluded: true,
},
{
type: 'TAX',
name: 'Tax',
state: 'ESTIMATE',
amount: {
currencyCode: 'USD',
amountInMicros: 3780000,
},
taxIncluded: true,
},
{
type: 'TOTAL',
name: 'Total Price',
state: 'ESTIMATE',
amount: {
currencyCode: 'USD',
amountInMicros: 15770000,
},
taxIncluded: true,
},
],
followUpActions: [
{
type: 'VIEW_DETAILS',
title: 'View details',
openUrlAction: {
url: 'http://example.com',
},
},
{
type: 'CALL',
title: 'Call us',
openUrlAction: {
url: 'tel:+16501112222',
},
},
{
type: 'EMAIL',
title: 'Email us',
openUrlAction: {
url: 'mailto:person@example.com',
},
},
],
termsOfServiceUrl: 'http://www.example.com',
note: 'Sale event',
promotions: [
{
coupon: 'COUPON_CODE',
},
],
purchase: {
status: 'CREATED',
userVisibleStatusLabel: 'CREATED',
type: 'FOOD',
returnsInfo: {
isReturnable: false,
daysToReturn: 1,
policyUrl: 'http://www.example.com',
},
fulfillmentInfo: {
id: 'FULFILLMENT_SERVICE_ID',
fulfillmentType: 'DELIVERY',
expectedFulfillmentTime: {
timeIso8601: '2019-09-25T18:00:00.877Z',
},
location: location,
price: {
type: 'REGULAR',
name: 'Delivery Price',
state: 'ACTUAL',
amount: {
currencyCode: 'USD',
amountInMicros: 2000000,
},
taxIncluded: true,
},
fulfillmentContact: {
email: 'johnjohnson@gmail.com',
firstName: 'John',
lastName: 'Johnson',
displayName: 'John Johnson',
},
},
purchaseLocationType: 'ONLINE_PURCHASE',
},
};
Create order and presentation options
Before the user confirms their order, they will be presented with a proposed order card. You can customize the way this card is presented to the user by setting various order and presentation options.
Below are order and presentation options for placing an order that requires a delivery address, including the email of the user in the order confirmation card:
const orderOptions = {
'requestDeliveryAddress': true,
'userInfoOptions': {
'userInfoProperties': ['EMAIL']
}
};
const presentationOptions = {
'actionDisplayName': 'PLACE_ORDER'
};
Create payment parameters
Your paymentParameters
object includes a merchantPaymentOption
with fields
that describe the user's payment method for their order. Below is an example
for payment parameters, using a Visa credit card:
const paymentParamenters = {
'merchantPaymentOption': {
'defaultMerchantPaymentMethodId': '12345678',
'managePaymentMethodUrl': 'https://example.com/managePayment',
'merchantPaymentMethod': [{
'paymentMethodDisplayInfo': {
'paymentMethodDisplayName': 'VISA **** 1234',
'paymentType': 'PAYMENT_CARD'
},
'paymentMethodGroup': 'Payment method group',
'paymentMethodId': '12345678',
'paymentMethodStatus': {
'status': 'STATUS_OK',
'statusMessage': 'Status message'
}
}]
}
};
Save order data in session parameter
From your fulfillment, save the order data to a session
parameter.
The order object will be used across scenes for the same session.
conv.session.params.order = {
'@type': 'type.googleapis.com/google.actions.transactions.v3.TransactionDecisionValueSpec',
order: order,
orderOptions: orderOptions,
presentationOptions: presentationOptions,
paymentParameters: paymentParameters
};
Propose the order
Once you've built an order, you must present it to the user to confirm or reject. To do so, you should transition to a scene that performs a transaction decision.
Create Transaction Decision scene
- From the Scenes tab, add a new scene with the name
TransactionDecision
. - Under Slot filling, click + to add a new slot.
- Under Select type, select
actions.type.TransactionDecisionValue
as the slot type. - In the slot name field, give the slot the name
TransactionDecision
. - Enable the Customize slot value writeback checkbox (enabled by default).
- Under Configure slot, select Use session parameter from the dropdown.
- Under Configure slot, enter the name of the session parameter used
to store the order into the text field (i.e.
$session.params.order
). - Click Save.
In an attempt to fill a TransactionDecisionValue
slot, the Assistant initiates
a built-in experience in which the Order
you passed is rendered directly onto
a "cart preview card". The user can say "place order", decline the transaction,
change a payment option like the credit card or address, or request to change
the order's contents.
The user may also request changes to the order at this point. In this case, you should make sure your fulfillment can handle order change requests after finishing the cart assembly experience.
Handle Transaction Decision result
When a TransactionDecisionValue
slot is filled, the user's answer to the
transaction decision will be stored in a session parameter. This value contains
the following:
ORDER_ACCEPTED
,ORDER_REJECTED
,DELIVERY_ADDRESS_UPDATED
,CART_CHANGE_REQUESTED
USER_CANNOT_TRANSACT
.
To handle a transaction decision result:
- From the Scenes tab, select your newly created
TransactionDecision
scene. - Under Condition, click + to add a new condition.
In the text field, enter the following condition syntax to check for the success condition:
scene.slots.status == "FINAL" && session.params.TransactionDecision.transactionDecision == "ORDER_ACCEPTED"
Hover your cursor over the condition you just added and click the up arrow to place it before
if scene.slots.status == "FINAL"
.Enable Send prompts and provide a simple prompt letting the user know their order is completed:
candidates: - first_simple: variants: - speech: >- Transaction completed! Your order $session.params.TransactionDecision.order.merchantOrderId is all set!
Under Transition, select End conversation to end the conversation.
Under Condition, click + to add a new condition.
In the text field, enter the following condition syntax to check for the failure conditions:
scene.slots.status == "FINAL" && session.params.TransactionDecision.transactionDecision == "ORDER_REJECTED"
Hover your cursor over the condition you just added and click the up arrow to place it before
if scene.slots.status == "FINAL"
.Enable Send prompts and provide a simple prompt letting the user know the order has been rejected:
candidates: - first_simple: variants: - speech: Look like you don't want to order anything. Goodbye.
Under Transition select End conversation to end the conversation.
Select the condition
else if scene.slots.status == "FINAL"
.Enable Send prompts and provide a simple prompt letting the user know they are unable to make a transaction:
candidates: - first_simple: variants: - speech: >- Transaction failed with status $session.params.TransactionDecision.transactionDecision
Under Transition, select End conversation to end the conversation if a user is unable to make transactions.
Finalize the order and send a receipt
When the TransactionDecisionValue
slot returns a result of ORDER_ACCEPTED
,
you must immediately perform whatever processing is required to "confirm" the
order (like persisting it in your own database and charging the user).
You can end the conversation with this response, but you must include a simple
response to keep the conversation moving. When you provide this initial
orderUpdate
, the user will see a "collapsed receipt card" along with the rest
of your response. This card will mirror the receipt that the user finds in their
Order History.
During order confirmation, your order object can include a userVisibleOrderId
,
which is the ID that the user sees for the order. You can reuse your
merchantOrderId
for this field.
Part of the OrderUpdate
object will need to contain a follow-up action object,
which manifest as URL buttons at the bottom of the order details that the user
can find in their Assistant Order History.
- You must provide, at a minimum, a
VIEW_DETAILS
follow-up Action with each order. This should contain a deep-link to the representation of the order on your mobile app or website. - You must also send a formal receipt over email that meets all legal requirements for conducting a transaction, in addition to the receipt card in your Action's conversation.
To send an initial order update:
- From the Scenes tab, select your
TransactionDecision
scene. Under Condition, select the condition that checks for the success result,
ORDER_ACCEPTED
:scene.slots.status == "FINAL" && session.params.TransactionDecision.transactionDecision == "ORDER_ACCEPTED"
For this condition, enable Call your webhook, and provide a intent handler name, such as
update_order
.In your webhook code, add an intent handler for sending an initial order update:
app.handle('update_order', conv => { const currentTime = new Date().toISOString(); let order = conv.session.params.TransactionDecision.order; conv.add(new OrderUpdate({ 'updateMask': { 'paths': [ 'purchase.status', 'purchase.user_visible_status_label' ] }, 'order': { 'merchantOrderId': order.merchantOrderId, 'lastUpdateTime': currentTime, 'purchase': { 'status': 'CONFIRMED', 'userVisibleStatusLabel': 'Order confirmed' }, }, 'reason': 'Reason string })); });
Send order updates
You'll need to keep the user informed about the order's status over the course of its lifetime. Send the user order updates by sending HTTP PATCH requests to the Orders API with the order status and details.
Set up asynchronous requests to the Orders API
Order update requests to the Orders API are authorized by an access
token. To PATCH an order update to the Orders API, download a JSON
service account key associated with your Actions Console project, then exchange
the service account key for a bearer token that can be passed into the
Authorization
header of the HTTP request.
To retrieve your service account key, perform the following steps:
- In the Google Cloud console, go to Menu ☰ > APIs & Services > Credentials > Create credentials > Service account key.
- Under Service Account, select New Service Account.
- Set the service account to
service-account
. - Set Role to Project > Owner.
- Set key type to JSON.
- Select Create.
- A private JSON service account key will be downloaded to your local machine.
In your order updates code, you can exchange your service key for a bearer token using the Google APIs client library and the "https://www.googleapis.com/auth/actions.order.developer" scope. You can find installation steps and examples on the API client library GitHub page.
You can also reference order-update.js
in our
Node.js sample
for an example key exchange.
Send order updates
Once you've exchanged your service account key for an OAuth bearer token, you can send order updates as authorized PATCH requests to the Orders API.
Orders API URL:
PATCH https://actions.googleapis.com/v3/orders/${orderId}
Provide the following headers in your request:
"Authorization: Bearer token"
with the OAuth bearer token you exchanged your service account key for."Content-Type: application/json"
.
The PATCH request should take a JSON body of the following format:
{ "orderUpdate": OrderUpdate }
The OrderUpdate
object consists of the following top-level fields:
updateMask
- The fields of the order that you're updating. To update the order status, set the value topurchase.status, purchase.userVisibleStatusLabel
.order
- The contents of the update. If you're updating the contents of the order, set the value to the updatedOrder
object. If you're updating the status of the order (for example, from"CONFIRMED"
to"SHIPPED"
), the object contains the following fields:merchantOrderId
- The same ID you set in yourOrder
object.lastUpdateTime
- The timestamp of this update.purchase
- An object containing the following:status
- The status of the order as aPurchaseStatus
, such as "SHIPPED
" or "DELIVERED
".userVisibleStatusLabel
- A user-facing label providing details on the order status, such as "Your order has been shipped and is on the way".
userNotification
(optional) - AuserNotification
object that can display on the user's device when this update is sent. Note that including this object doesn't guarantee that a notification appears on the user's device.
The following sample code shows an example OrderUpdate
that updates the
status of the order to DELIVERED
:
// Import the 'googleapis' module for authorizing the request.
const {google} = require('googleapis');
// Import the 'request-promise' module for sending an HTTP POST request.
const request = require('request-promise');
// Import the OrderUpdate class from the client library.
const {OrderUpdate} = require('@assistant/conversation');
// Import the service account key used to authorize the request.
// Replacing the string path with a path to your service account key.
// i.e. const serviceAccountKey = require('./service-account.json')
// Create a new JWT client for the Actions API using credentials
// from the service account key.
let jwtClient = new google.auth.JWT(
serviceAccountKey.client_email,
null,
serviceAccountKey.private_key,
['https://www.googleapis.com/auth/actions.order.developer'],
null,
);
// Authorize the client
let tokens = await jwtClient.authorize();
// Declare order update
const orderUpdate = new OrderUpdate({
updateMask: {
paths: [
'purchase.status',
'purchase.user_visible_status_label'
]
},
order: {
merchantOrderId: orderId, // Specify the ID of the order to update
lastUpdateTime: new Date().toISOString(),
purchase: {
status: 'DELIVERED',
userVisibleStatusLabel: 'Order delivered',
},
},
reason: 'Order status updated to delivered.',
});
// Set up the PATCH request header and body,
// including the authorized token and order update.
let options = {
method: 'PATCH',
uri: `https://actions.googleapis.com/v3/orders/${orderId}`,
auth: {
bearer: tokens.access_token,
},
body: {
header: {
isInSandbox: true,
},
orderUpdate,
},
json: true,
};
// Send the PATCH request to the Orders API.
try {
await request(options);
} catch (e) {
console.log(`Error: ${e}`);
}
Set the purchase status
An order update's status
must be descriptive of the current state of the order. In your update's order.purchase.status
field, use one of the following values:
CREATED
- Order is accepted by the user and "created" from the perspective of your Action but requires manual processing on your back-end.CONFIRMED
- Order is active and being processed for fulfillment.IN_PREPARATION
- Order is being prepared for shipment/delivery, such as food being cooked or an item being packaged.READY_FOR_PICKUP
- Order is available for pick-up by the recipient.DELIVERED
- Order has been delivered to the recipientOUT_OF_STOCK
- One or more items in the order is out-of-stock.CHANGE_REQUESTED
- User requested a change to the order, and the change is being processed.RETURNED
- Order has been returned by the user after delivery.REJECTED
- If you were unable to process, charge, or otherwise "activate" the order.CANCELLED
- Order was cancelled by the user.
You should send order updates for each status that is relevant to your
transaction. For example, if your transaction requires manual processing to
log the order after it's placed, send a CREATED
order update until
that additional processing is done. Not every order requires every status value.
Test your project
When testing your project, you can enable the sandbox mode in the Actions console to test your Action without charging a payment method. To enable the sandbox mode, follow these steps:
- In the Actions console, click Test in the navigation.
- Click Settings.
- Enable the Development Sandbox option.
For physical transactions, you can also set the field isInSandbox
to true
in
your sample. This action is equivalent to enabling the sandbox mode setting in
the Actions console. To see a code snippet that uses isInSandbox
, see the
Send order updates section.
Troubleshooting
If you run into any issues during testing, you should read our troubleshooting steps for transactions.