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최종 업데이트: 2023-11-02(UTC)
[[["이해하기 쉬움","easyToUnderstand","thumb-up"],["문제가 해결됨","solvedMyProblem","thumb-up"],["기타","otherUp","thumb-up"]],[["필요한 정보가 없음","missingTheInformationINeed","thumb-down"],["너무 복잡함/단계 수가 너무 많음","tooComplicatedTooManySteps","thumb-down"],["오래됨","outOfDate","thumb-down"],["번역 문제","translationIssue","thumb-down"],["샘플/코드 문제","samplesCodeIssue","thumb-down"],["기타","otherDown","thumb-down"]],["최종 업데이트: 2023-11-02(UTC)"],[[["The Google Mobile Ads Unity plugin allows Unity developers to integrate Google mobile ads into Android and iOS apps without writing Java or Objective-C."],["Developers must use Unity 2019.4 or higher, along with specific Xcode and Android requirements for iOS and Android deployments, respectively."],["The plugin can be imported using OpenUPM-CLI, OpenUPM, or GitHub, with instructions for each method provided."],["Before loading ads, initialize the Google Mobile Ads SDK by calling `MobileAds.Initialize()` once at app launch, and select from various ad formats like Banner, Interstitial, Native, Rewarded, Rewarded Interstitial, and App Open."],["The plugin utilizes the Unity Play Services Resolver library for dependency management, which requires specific steps for Android and iOS to ensure all dependencies are included."]]],[]]