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Google.Maps.Event.TerrainEvents

Encapsulates a collection of Terrain construction pipeline events.

Summary

Public attributes

AlphaMapsNeedPaint = new AlphaMapsNeedPaintEvent()
Fired when a coroutine is needed to paint the alpha maps for a UnityTerrain UnityEngine.GameObject.
DidCreate = new DidCreateTerrainEvent()
Fired immediately after creating a UnityTerrain UnityEngine.GameObject..
DidPaint = new DidPaintTerrainEvent()
Fired immediately after painting a UnityTerrain UnityEngine.GameObject.
FeatureMaskPreRender = new FeatureMaskPreRenderEvent()
Fired immediately before the feature mask is rendered. Can be used to perform additional UnityEngine.Camera setup before rendering.
WillCreate = new WillCreateTerrainEvent()
Fired before creating a UnityTerrain UnityEngine.GameObject.
WillCreateFeatureMaskTexture = new WillCreateFeatureMaskTextureEvent()
Fired immediately before the creation of the UnityEngine.RenderTexture into which the feature mask will be rendered. Can be used to perform additional configuration of the UnityEngine.RenderTexture before the feature mask is rendered into it.

Public attributes

AlphaMapsNeedPaint

AlphaMapsNeedPaintEvent AlphaMapsNeedPaint = new AlphaMapsNeedPaintEvent()

Fired when a coroutine is needed to paint the alpha maps for a UnityTerrain UnityEngine.GameObject.

DidCreate

DidCreateTerrainEvent DidCreate = new DidCreateTerrainEvent()

Fired immediately after creating a UnityTerrain UnityEngine.GameObject..

DidPaint

DidPaintTerrainEvent DidPaint = new DidPaintTerrainEvent()

Fired immediately after painting a UnityTerrain UnityEngine.GameObject.

FeatureMaskPreRender

FeatureMaskPreRenderEvent FeatureMaskPreRender = new FeatureMaskPreRenderEvent()

Fired immediately before the feature mask is rendered. Can be used to perform additional UnityEngine.Camera setup before rendering.

WillCreate

WillCreateTerrainEvent WillCreate = new WillCreateTerrainEvent()

Fired before creating a UnityTerrain UnityEngine.GameObject.

WillCreateFeatureMaskTexture

WillCreateFeatureMaskTextureEvent WillCreateFeatureMaskTexture =
        new WillCreateFeatureMaskTextureEvent()

Fired immediately before the creation of the UnityEngine.RenderTexture into which the feature mask will be rendered. Can be used to perform additional configuration of the UnityEngine.RenderTexture before the feature mask is rendered into it.