// Get the device safe width in density-independent pixels.intdeviceWidth=MobileAds.Utils.GetDeviceSafeWidth();// Define the anchored adaptive ad size.AdSizeadaptiveSize=AdSize.GetCurrentOrientationAnchoredAdaptiveBannerAdSizeWithWidth(deviceWidth);// Create an anchored adaptive banner view.bannerView=newBannerView("ANCHORED_ADAPTIVE_AD_UNIT_ID",adaptiveSize,AdPosition.Bottom);
[[["易于理解","easyToUnderstand","thumb-up"],["解决了我的问题","solvedMyProblem","thumb-up"],["其他","otherUp","thumb-up"]],[["没有我需要的信息","missingTheInformationINeed","thumb-down"],["太复杂/步骤太多","tooComplicatedTooManySteps","thumb-down"],["内容需要更新","outOfDate","thumb-down"],["翻译问题","translationIssue","thumb-down"],["示例/代码问题","samplesCodeIssue","thumb-down"],["其他","otherDown","thumb-down"]],["最后更新时间 (UTC):2026-07-13。"],[],["Adaptive banners optimize ad size per device using fixed aspect ratios instead of fixed heights, improving performance and screen space usage. Key actions include: determining the view's width (considering device width, safe areas, and cutouts), and selecting the appropriate `AdSize` method (`GetLandscapeAnchoredAdaptiveBannerAdSizeWithWidth`, `GetPortraitAnchoredAdaptiveBannerAdSizeWithWidth`, or `GetCurrentOrientationAnchoredAdaptiveBannerAdSizeWithWidth`). Once loaded, the ad's size remains constant for a given device and width. You can also use `AdSize.FullWidth` flag for full width banners.\n"]]