Integrar o SDK dos anúncios para dispositivos móveis do Google a um app Flutter é a primeira etapa para exibir anúncios e gerar receita. Depois de integrar o SDK, você pode implementar um ou mais formatos de anúncio compatíveis.
O ID do app da AdMob precisa ser incluído no AndroidManifest.xml.
Caso contrário, o app vai falhar ao ser iniciado.
Adicione o ID do app da AdMob, como identificado na interface da Web da AdMob, ao arquivo android/app/src/main/AndroidManifest.xml do app. Basta adicionar uma tag <meta-data> com o nome com.google.android.gms.ads.APPLICATION_ID.
Em android:value, insira o ID do seu app entre aspas, conforme mostrado:
Use o mesmo value ao inicializar o plug-in no código do Dart.
Consulte o guia do Android para mais informações sobre como configurar o arquivo AndroidManifest.xml e definir o ID do app.
iOS
Atualizar Info.plist
No arquivo ios/Runner/Info.plist do seu app, adicione uma chave GADApplicationIdentifier com um valor de string do ID do app da AdMob, conforme identificado na interface da Web da AdMob:
Você precisa transmitir o mesmo valor ao inicializar o plug-in no código do Dart.
Consulte o guia do iOS para mais informações sobre como configurar Info.plist e definir o ID do app.
Inicializar o SDK dos anúncios para dispositivos móveis
Antes de carregar anúncios, chame MobileAds.instance.initialize() para que o app inicialize o SDK dos anúncios para dispositivos móveis. Isso vai inicializar o SDK e retornar um Future que será concluído quando a inicialização terminar ou após um tempo limite de 30 segundos. Chame initialize() assim que possível.
// Initialize the Mobile Ads SDK.MobileAds.instance.initialize();
Depois da importação do SDK de anúncios para dispositivos móveis, você poderá implementar um anúncio.
Na AdMob, há vários formatos diferentes de anúncio. Escolha a opção que melhor se ajusta à experiência do usuário no seu aplicativo.
Banner
Anúncios retangulares que aparecem na parte de cima ou de baixo da tela do dispositivo. Enquanto os usuários interagem com o app, os anúncios permanecem na tela e podem ser atualizados automaticamente depois de algum tempo. Se você começou a usar a publicidade para dispositivos móveis agora, eles são uma ótima opção.
Anúncios de tela cheia que cobrem a interface de um app até serem fechados pelo usuário.
A melhor forma de usá-los é em pausas naturais no fluxo de execução de um aplicativo, por exemplo, entre níveis de um jogo ou após a conclusão de uma tarefa.
Anúncios personalizáveis que combinam com a aparência do seu app. Você decide como e onde eles aparecem. Assim, o layout fica mais alinhado ao design do aplicativo.
Anúncios que recompensam os usuários por assistir vídeos curtos e interagir com pesquisas e anúncios jogáveis. Eles são ideais para gerar receita com usuários que acessam conteúdo sem custo para jogar.
[[["Fácil de entender","easyToUnderstand","thumb-up"],["Meu problema foi resolvido","solvedMyProblem","thumb-up"],["Outro","otherUp","thumb-up"]],[["Não contém as informações de que eu preciso","missingTheInformationINeed","thumb-down"],["Muito complicado / etapas demais","tooComplicatedTooManySteps","thumb-down"],["Desatualizado","outOfDate","thumb-down"],["Problema na tradução","translationIssue","thumb-down"],["Problema com as amostras / o código","samplesCodeIssue","thumb-down"],["Outro","otherDown","thumb-down"]],["Última atualização 2025-09-02 UTC."],[[["\u003cp\u003eThis guide explains how to integrate the Google Mobile Ads SDK into a Flutter app to display AdMob ads and earn revenue.\u003c/p\u003e\n"],["\u003cp\u003ePublishers need to meet prerequisites such as minimum Flutter and Android/iOS versions, and ideally create and register an AdMob account.\u003c/p\u003e\n"],["\u003cp\u003eThe integration process involves importing the SDK, platform-specific setup (Android/iOS), and initializing the Mobile Ads SDK before loading ads.\u003c/p\u003e\n"],["\u003cp\u003eAdMob offers various ad formats including banner, interstitial, native, and rewarded, each with its own implementation guide linked in the document.\u003c/p\u003e\n"],["\u003cp\u003eYou can choose the format best suited for your app and follow the respective guide for detailed implementation instructions.\u003c/p\u003e\n"]]],["Publishers integrating AdMob ads into a Flutter app must first include the Google Mobile Ads SDK plugin. They then update `AndroidManifest.xml` (Android) and `Info.plist` (iOS) with their AdMob app ID. Before loading ads, they initialize the SDK using `MobileAds.instance.initialize()`. Finally, publishers can select an ad format: banner, interstitial, native, or rewarded, based on their app's user experience. The document provides further links for setting up the app and ad formats.\n"],null,["Select platform: [Android](/admob/android/quick-start \"View this page for the Android platform docs.\") [iOS](/admob/ios/quick-start \"View this page for the iOS platform docs.\") [Unity](/admob/unity/quick-start \"View this page for the Unity platform docs.\") [Flutter](/admob/flutter/quick-start \"View this page for the Flutter platform docs.\")\n\n\u003cbr /\u003e\n\nIntegrating Google Mobile Ads SDK into a Flutter app is the first step\ntoward displaying ads and earning revenue. Once you've integrated the SDK, you\ncan proceed to implement one or more of the supported ad formats.\n\nPrerequisites\n\n- Flutter 3.27.0 or higher\n- Android\n - Latest version of Android Studio\n- iOS\n - Latest version of Xcode with [enabled command-line\n tools](//flutter.dev/docs/get-started/install/macos#install-xcode)\n\nImport Google Mobile Ads SDK\n\n- Include the [Google Mobile Ads SDK for Flutter\n plugin](//pub.dev/packages/google_mobile_ads/install) in your Flutter project.\n\nPlatform specific setup\n\n\n| **Important:** Use the latest Google Mobile Ads SDK so that you have access to all the privacy compliance features.\n\n\u003cbr /\u003e\n\nAndroid\n\n**Update AndroidManifest.xml**\n\nThe AdMob app ID must be included in the `AndroidManifest.xml`.\nFailure to do so results in a crash on app launch.\n\nAdd the AdMob app ID, as\n\n[identified in the AdMob web interface](//support.google.com/admob/answer/7356431),\n\nto the app's `android/app/src/main/AndroidManifest.xml` file by adding a\n`\u003cmeta-data\u003e` tag with the name `com.google.android.gms.ads.APPLICATION_ID`.\nFor `android:value`, insert your own app ID in quotes as shown: \n\n \u003cmanifest\u003e\n \u003capplication\u003e\n \u003c!-- Sample AdMob app ID: ca-app-pub-3940256099942544~3347511713 --\u003e\n \u003cmeta-data\n android:name=\"com.google.android.gms.ads.APPLICATION_ID\"\n android:value=\"ca-app-pub-xxxxxxxxxxxxxxxx~yyyyyyyyyy\"/\u003e\n \u003capplication\u003e\n \u003cmanifest\u003e\n\nUse the same `value` when you initialize the plugin in your Dart code.\n\nSee the\n\n[Android guide](/admob/android/quick-start#update_your_androidmanifestxml)\n\nfor more information about configuring `AndroidManifest.xml` and setting up\nthe app ID.\n\niOS\n\n**Update Info.plist**\n\nIn your app's `ios/Runner/Info.plist` file, add a `GADApplicationIdentifier`\nkey with a string value of your AdMob app ID, as\n[identified in the AdMob web interface](//support.google.com/admob/answer/7356431): \n\n \u003ckey\u003eGADApplicationIdentifier\u003c/key\u003e\n \u003cstring\u003eca-app-pub-################~##########\u003c/string\u003e\n\nYou must pass the same value when you initialize the plugin in your Dart code.\n\nSee the\n\n[iOS guide](/admob/ios/quick-start#update_your_infoplist)\n\nfor more information about configuring `Info.plist` and setting up the app ID.\n\nInitialize the Mobile Ads SDK\n\nBefore loading ads, have your app initialize Google Mobile Ads SDK by calling\n[`MobileAds.instance.initialize()`](//pub.dev/documentation/google_mobile_ads/latest/google_mobile_ads/MobileAds/initialize.html)\nwhich initializes the SDK and returns a `Future` that finishes once\ninitialization is complete, or after a 30-second timeout. Call `initialize()`\nas early as possible. \n\n // Initialize the Mobile Ads SDK.\n MobileAds.instance.initialize(); \n https://github.com/googleads/googleads-mobile-flutter/blob/82c58b3202d8b9391e4d3ec39b045032e90cf331/samples/admob/banner_example/lib/main.dart#L229-L230\n\nSelect an ad format\n\nAfter Google Mobile Ads SDK is imported, you're ready to implement an ad.\nAdMob offers a number of different ad formats, so you can choose\nthe one that best fits your app's user experience.\n\nBanner\n\nRectangular ads that appear at the top or bottom of the device screen. Banner\nads stay on screen while users are interacting with the app, and can refresh\nautomatically after a certain period of time. If you're new to mobile\nadvertising, they're a great place to start. \n\n[Implement a Banner ad](/admob/flutter/banner)\n\nInterstitial\n\nFull-screen ads that cover the interface of an app until closed by the user.\nThey're best used at natural pauses in the flow of an app's execution, such as\nin between levels of a game or just after completing a task. \n\n[Implement an Interstitial ad](/admob/flutter/interstitial)\n\nNative\n\nCustomizable ads that match the look and feel of your app. You decide how and\nwhere they're placed, so the layout is more consistent with your app's design. \n\n[Implement a Native ad](/admob/flutter/native)\n\nRewarded\n\nAds that reward users for watching short videos and interacting with playable\nads and surveys. Good for monetizing free-to-play users. \n\n[Implement a Rewarded ad](/admob/flutter/rewarded)"]]