[{
"type": "thumb-down",
"id": "missingTheInformationINeed",
"label":"Missing the information I need"
},{
"type": "thumb-down",
"id": "tooComplicatedTooManySteps",
"label":"Too complicated / too many steps"
},{
"type": "thumb-down",
"id": "outOfDate",
"label":"Out of date"
},{
"type": "thumb-down",
"id": "samplesCodeIssue",
"label":"Samples/Code issue"
},{
"type": "thumb-down",
"id": "otherDown",
"label":"Other"
}]
[{
"type": "thumb-up",
"id": "easyToUnderstand",
"label":"Easy to understand"
},{
"type": "thumb-up",
"id": "solvedMyProblem",
"label":"Solved my problem"
},{
"type": "thumb-up",
"id": "otherUp",
"label":"Other"
}]
Brendan Kearns on creative ways of prototyping & scenario based design
Welcome to Designer Vs. Developer, a show that tries to solve the
challenges faced in the industry by opening a conversation between
the two, providing take aways, solutions to workflows, tools and
discussions on everyday struggles.
Mustafa speaks to Brendan Kearns, a Senior Interaction Designer at Google,
about creative ways to prototype and how using scenario-based design
can help you sculpt great user experiences.
In this episode:
The difference in prototyping schools of thought, showing intent vs
informing a developer.