Native ads have many advanced features that allow you to make additional customizations and make the best possible ad experience. This guide shows you how to use the advanced features of native ads.
Prerequisites
- Integrate the Native ad format.
Asset controls
Preferred media aspect ratio controls
Media Aspect Ratio Controls let you specify a preference for the aspect ratio of ad creatives.
Set GADNativeAdMediaAdLoaderOptions mediaAspectRatio
with a GADMediaAspectRatio
.
When unset, the returned ad can have any media aspect ratio.
When set, you will be able to improve the user experience by specifying the preferred type of aspect ratio.
The following example instructs the SDK to prefer a return image or video with a specific aspect ratio.
GADNativeAdMediaAdLoaderOptions *nativeOption = [[GADNativeAdMediaAdLoaderOptions alloc] init];
nativeOption.mediaAspectRatio = GADMediaAspectRatioAny;
GADAdLoader* adLoader = [[GADAdLoader alloc] initWithAdUnitID:@"/21775744923/example/native"
rootViewController:self
adTypes:@[ GADAdLoaderAdTypeNative ]
options:@[ nativeOption ]];
Image download control
Image download control lets you decide if image assets or only URIs are returned by the SDK.
SetGADNativeAdImageAdLoaderOptions disableImageLoading
with a BOOL
value.
Image download control are disabled by default.
When disabled, the Google Mobile Ads SDK populates both the image and the URI for you.
When enabled, the SDK instead populates just the URI, allowing you to download the actual images at your discretion.
The following example instructs the SDK to return just the URI.
GADNativeAdImageAdLoaderOptions *nativeOption = [[GADNativeAdImageAdLoaderOptions alloc] init];
nativeOption.disableImageLoading = YES;
GADAdLoader* adLoader = [[GADAdLoader alloc] initWithAdUnitID:@"/21775744923/example/native"
rootViewController:self
adTypes:@[ GADAdLoaderAdTypeNative ]
options:@[ nativeOption ]];
Image payload controls
Some ads have a series of images rather than just one. Use this feature to indicate whether your app is prepared to display all the images or just one.
SetGADNativeAdImageAdLoaderOptions shouldRequestMultipleImages
with a BOOL
value.
Image payload controls are disabled by default.
When disabled, your app instructs the SDK to provide just the first image for any assets that contain a series.
When enabled, your app indicates that it is prepared to display all the images for any assets that have more than one.
The following example instructs the SDK to return multiple image assets.
GADNativeAdImageAdLoaderOptions *nativeOption = [[GADNativeAdImageAdLoaderOptions alloc] init];
nativeOption.shouldRequestMultipleImages = YES;
GADAdLoader* adLoader = [[GADAdLoader alloc] initWithAdUnitID:@"/21775744923/example/native"
rootViewController:self
adTypes:@[ GADAdLoaderAdTypeNative ]
options:@[ nativeOption ]];
AdChoices placements
AdChoices position controls
The AdChoices position controls lets you choose which corner to render the AdChoices icon.
Set GADNativeAdViewAdOptions preferredAdChoicesPosition
with a GADAdChoicesPosition
value.
If unset, the AdChoices icon position is set to the top right.
If set, AdChoices is placed at the custom position as requested.
The following example demonstrates how to set a custom AdChoices image position.
GADNativeAdViewAdOptions *nativeOptions = [[GADNativeAdViewAdOptions alloc] init];
nativeOptions.preferredAdChoicesPosition = GADAdChoicesPositionTopLeftCorner;
GADAdLoader* adLoader = [[GADAdLoader alloc] initWithAdUnitID:@"/21775744923/example/native"
rootViewController:self
adTypes:@[ GADAdLoaderAdTypeNative ]
options:@[ nativeOptions ]];
AdChoices custom view
The AdChoices custom view feature lets you position the AdChoices icon in a custom location. This is different from AdChoices position controls, which only allows specification of one of the four corners.
Set the GADNativeAd.adChoicesView
property with a GADAdChoicesView
prior to rendering and the AdChoices content will render inside the
GADAdChoicesView
.
The following example demonstrates how to set a custom AdChoices view. The
AdChoices icon will render inside the GADAdChoicesView
.
Objective-C
- (void)adLoader:(GADAdLoader *)adLoader didReceiveNativeAd:(GADNativeAd *)nativeAd {
...
GADAdChoicesView *customAdChoicesView =
[[GADAdChoicesView alloc] initWithFrame: CGRectMake(..., ..., ..., ...)];
[nativeAdView addSubview:customAdChoicesView];
nativeAdView.adChoicesView = customAdChoicesView;
// Associate the native ad view with the native ad object. This is
// required to make the ad clickable.
// Note: this should always be done after populating the ad views.
nativeAdView.nativeAd = nativeAd;
}
Swift
func adLoader(_ adLoader: GADAdLoader, didReceive nativeAd: GADNativeAd) {
refreshAdButton.isEnabled = true
...
// Define a custom position for the AdChoices icon.
let customRect = CGRect(x: 100, y: 100, width: 15, height: 15)
let customAdChoicesView = GADAdChoicesView(frame: customRect)
nativeAdView.addSubview(customAdChoicesView)
nativeAdView.adChoicesView = customAdChoicesView
// Associate the native ad view with the native ad object. This is
// required to make the ad clickable.
// Note: this should always be done after populating the ad views.
nativeAdView.nativeAd = nativeAd;
}
Video controls
Start mute behavior
The start muted behavior lets you disable or enable a video's starting audio.
SetGADVideoOptions startMuted
with a BOOL
value.
The start muted behavior is enabled by default.
When disabled, your app requests the video should begin with audio.
When enabled, your app requests that the video should begin with audio muted.
The following example shows how to start the video with un-muted audio.
GADVideoOptions *nativeOptions = [[GADVideoOptions alloc] init];
nativeOptions.startMuted = NO;
GADAdLoader* adLoader = [[GADAdLoader alloc] initWithAdUnitID:@"/21775744923/example/native"
rootViewController:self
adTypes:@[ GADAdLoaderAdTypeNative ]
options:@[ nativeOptions ]];
Custom playback controls
This lets you request custom video input controls to play, pause, or mute the video.
SetGADVideoOptions customControlsRequested
with a BOOL
value.
Custom playback control are disabled by default.
When disabled, your video will show SDK rendered input controls.
- When enabled you can then use
GADVideoController play
,GADVideoController pause
, andGADVideoController setMute
to control the video ad.
- If the ad does have video content and custom controls are enabled, you should
then display your custom controls along with the ad, as the ad won't show any
controls itself. The controls can then call the relevant methods on the
GADVideoController
.
The following example shows how request a video with custom playback controls.
GADVideoOptions *nativeOptions = [[GADVideoOptions alloc] init];
nativeOptions.customControlsRequested = YES;
GADAdLoader* adLoader = [[GADAdLoader alloc] initWithAdUnitID:@"/21775744923/example/native"
rootViewController:self
adTypes:@[ GADAdLoaderAdTypeNative ]
options:@[ nativeOptions ]];
Check if custom controls are enabled
Because it's not known at request time whether the returned ad will allow custom video controls, you must check whether it has custom controls enabled.
Objective-C
- (void)adLoader:(GADAdLoader *)adLoader
didReceiveNativeAd:(GADNativeAd*)nativeAd {
GADVideoController *videoController = nativeAd.mediaContent.videoController;
BOOL canShowCustomControls = videoController.customControlsEnabled;
}
Swift
func adLoader(_ adLoader: GADAdLoader, didReceive nativeAd: GADNativeAd) {
let videoController = nativeAd.mediaContent.videoController
let canShowCustomControls = videoController?.customControlsEnabled() == true
}
Render custom video controls
Render custom video controls using the following best practices:
- Render the custom controls view as a child of the native ad view. This approach ensures that open measurement viewability calculations considers the custom controls as a friendly obstruction.
- Avoid rendering an invisible overlay over the entire media view. Overlays block clicks on the media view, negatively impacting native ads performance. Instead, create a small overlay that is just large enough to fit the controls.
Custom click gestures
Custom click gestures is a native ads feature that enables swipes on ad views to be registered as ad clicks. It is designed to work with apps that use swipe gestures for content navigation. This guide shows how to enable custom click gestures on your native ads.
Initialize a GADNativeAdCustomClickGestureOptions
instance with your selected swipe direction. You also need to indicate whether
you want taps to be allowed as clicks.
Custom click gestures is disabled by default.
When disabled, only taps will count as clicks.
When enabled, swipe gestures will be counted as clicks, and you can specify whether taps can still count as clicks.
The following example shows you how to implement a custom swipe gesture to the right and preserves normal tap behavior.
GADNativeAdCustomClickGestureOptions *swipeGestureOptions = [[GADNativeAdCustomClickGestureOptions alloc]
initWithSwipeGestureDirection:UISwipeGestureRecognizerDirectionRight
tapsAllowed:YES];
// The following sample ad unit ID has been enabled for custom click gestures
// and can be used for testing.
self.adLoader = [[GADAdLoader alloc]
initWithAdUnitID:@"/21775744923/example/native"
rootViewController:self
adTypes:@[ GADAdLoaderAdTypeNative ]
options:@[ swipeGestureOptions ]];
Listen for swipe gesture events
When a swipe gesture click is recorded, the Google Mobile Ads SDK invokes the
nativeAdDidRecordSwipeGestureClick:
delegate method on GADNativeAdDelegate
, in addition to the existing nativeAdDidRecordClick:
delegate method.
#pragma mark - GADNativeAdDelegate implementation
// Called when a swipe gesture click is recorded.
- (void)nativeAdDidRecordSwipeGestureClick:(GADNativeAd *)nativeAd {
NSLog(@"A swipe gesture click has occurred.");
}
// Called when a swipe gesture click or a tap click is recorded, as configured in
// GADNativeAdCustomClickGestureOptions.
- (void)nativeAdDidRecordClick:(GADNativeAd *)nativeAd {
NSLog(@"A swipe gesture click or tap click has occurred.");
}
Mediation
Custom click gestures only work on native ads that Google Mobile Ads SDK renders. Ad sources that require third-party SDKs for rendering, don't respond to the custom click directions setting.